Nintendo's Next Mobile Apps: Animal Crossing and Fire Emblem

Viewing as a guest Viewing as Guest Last visit: 19.01.2025
Search this topic Search Topic

Welcome to the Cubed3 forums! Join us today - it takes just 20 seconds to start posting! Sign Up for Free Account Login

Good to see Nintendo going with the stuff that makes sense. Sis is excited now haha.

And if it's what I hoped and what it sounds like, you should be able to connect to the console/handheld version. Kudos if they get this right.

Our member of the week

Yeah, where everyone waited on them to bring Mario, they didn't succumb, and I like that they didn't. Mario without physical buttons just wouldn't be Mario. What would they make it? An automatic runner game? Yet ANOTHER one for mobile? Nah... it would be half arsed and it's nice to see that they didn't go for that but that they're going for those franchises that have at least an obvious chance of working right on a touch screen device. They've proven themselves on DS and 3DS gameplay wise with Fire Emblem through touch screen. I would even argue that the DS games had VERY GOOD touch screen controls, so there's certainly some experience dealing with this. I'm sure they have the right cards in hand to make it work.

Cubed3 Limited Staff :: Review and Feature Writer

Makes sense really, I think Animal Cossing could work really well, as would FE. I'll definitely be down for checking Animal Crossing out when it releases.

I think a WarioWare game would also be absolutely perfect for mobile. It requires such basic actions and can take advantage of various capabilities of a phone, such as the camera, mic, gyros to create a really complete WarioWare experience!

Our member of the week

Marzy said:
I think a WarioWare game would also be absolutely perfect for mobile. It requires such basic actions and can take advantage of various capabilities of a phone, such as the camera, mic, gyros to create a really complete WarioWare experience!

I agree! There's potential for sure right there, and Wario Ware is typically the kind of game that I can see them putting microtransactions in, like to buy additional series of mini-games beyond the basic offering. In fact it's so obvious that I'm surprised this hasn't been announced yet as one of the first game franchises they put on phones.

Cubed3 Limited Staff :: Review and Feature Writer

Yeah, it really does make sense. Even the very nature of it, it's a very pick up and play type of game. Something like Rhythm Heaven would also work very well, because of its simple gameplay mechanics. Just tapping or in some cases swiping.

Marzy said:
I think a WarioWare game would also be absolutely perfect for mobile. It requires such basic actions and can take advantage of various capabilities of a phone, such as the camera, mic, gyros to create a really complete WarioWare experience!

This! Totally makes sense - easy to develop, simplified 2D/3D visuals, quick and fun. Would be great to see people playing this on the go - could even have worldwide scores (for how many games you can make in one run, or high scores in challenge games), cross-platform Miitomo avatar support and sharing records on social. Easy.

Cubed3 Admin/Founder & Designer
Our member of the week

Marzy said:
Yeah, it really does make sense. Even the very nature of it, it's a very pick up and play type of game. Something like Rhythm Heaven would also work very well, because of its simple gameplay mechanics. Just tapping or in some cases swiping.

I can see one problem there though. Rhythm Heaven cannot work on any device that would be too slow to run it without dropping a single frame due to the importance of precise timing in it. On iPhone, with the same hardware everywhere and granted that not too many apps run in the background, it could work. But to make it run smoothly across all phones on the market would be a gigantic challenge. Miitomo doesn't run without a hitch on my phone sometimes the framerate drops badly if my phone does several other things at the same time. Pokémon Shuffle too, though it rarely drops. And my phone isn't too bad performance wise. I tried running the arcade version of Rhythm Tengoku on my PC, and it was impossible to play with the game even dropping a handful of frames per second, it's impossible to get the timing right unless the game can guarantee to never drop a frame.

Cubed3 Limited Staff :: Review and Feature Writer

Reply to this topic

To post in the forums please login or sign up to join the Cubed3 community! Sign Up for Free Account Login

Subscribe to this topic Subscribe to this topic

If you are a registered member and logged in, you can also subscribe to topics by email.
Sign up today for blogs, games collections, reader reviews and much more
Site Feed
Who's Online?
Insanoflex

There are 1 members online at the moment.