Ugh, Galbadia Prison. For sure.
I particularly hate that place because I never remember near the end whether I'm supposed to climb away from the Spinning Death Drill of Doom or toward it. Logic tells me that I would climb away from it, but that's an instant death. The last save point before that is a solid twenty minutes away without Encounters-None. On my recent playthroughs, I just googled it before I got there. With Enc-None, it's basically just running around in a large circle repeatedly, and it sucks. lol
The trek to Esthar never bothered me, though. I didn't feel like it took very long, and the significance of Squall saying "fuck it" and carrying Rinoa on his back across continent affected me enough that I wasn't bothered by it. It's Laguna's sections that I hate more than anything. They wouldn't be so bad if it didn't screw up my junctions every. single. time.
I've never used Encounters-None, though... It really does gimp the game, doesn't it? I'm used to playing RPGs in kind of a tense state, expecting a jarring random battle to occur at any possible moment. It's weird when they don't happen. Ever.
It just occurred to me that these games still had classic dungeons--ones kinda similar to a Zelda dungeon, but without the puzzles. This was when they were still like "Go to this town, learn about the nearby dungeon, go to nearby dungeon. Repeat until a Space Flea From Nowhere appears." The idea of a dungeon existing in one of the more recent Final Fantasy games just strikes me as weird, and I would say IX was the last one with actual dungeons--because I wouldn't count the Cloisters of Trials. Ooh, those were horrible, too.
Has Anyone Really Been Far Even as Decided to Use Even Go Want to do Look More Like?