every house a villager will request will come with two or three pre-set items that must be included in the final design. These pieces are all that are needed for the client to be happy with their new home; trying to finish a design without using these will result in the villager insisting that these pieces be used and the player is politely redirected back to the editing process. Failure is literally impossible. This means that no matter how the brief is interpreted, the end result is always the same: swinging, jazzy music played over a montage of the villager soaking in their new home with wide-eyed wonder, even if it is just a cushion, a lamp, and an oversized tulip topiary in an otherwise bare and uninviting room unfit for human (or animal) habitation. The scene ends, the player returns to the office where Lottie, the mentor, inevitably spouts a generic, "Thanks for giving it your all today!" and the day ends.
Sums it up perfectly, for me. At least, that's the gist I got from the demo, and it certainly seems that was indeed a fair representation of the entire game.
Extremely well written review, John - potentially far more interesting than playing Happy Home Designer, I'd say