Aonuma Wants Open World Boss Battles for Zelda Wii U

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That would be interesting to say the least. Imagine a burrowing boss that ends up breaking through walls and as you chase them it literally opens up the whole dungeon and you continue to fight in each room.
Perhaps even exit the dungeon or randomly move around so every playthrough is a diiferent experience.
The possibilities are endless

Viendra said:
That would be interesting to say the least. Imagine a burrowing boss that ends up breaking through walls and as you chase them it literally opens up the whole dungeon and you continue to fight in each room.
Perhaps even exit the dungeon or randomly move around so every playthrough is a diiferent experience.
The possibilities are endless

love be the idea of the boss breaking down the walls of dungeon and that's the way you get out.

I've only played the demo of Hyrule warriors but I do like the idea of wide expansive bosses!

( Edited 06.01.2015 10:28 by Flynnie )

Very much love this idea.
Although, really more "shadow of the colossus" then warriors Id guess.

I do hope they keep the puzzle elements to the boss's, as that could get really interesting when the environment is the world map. Even now cliche ideas like "make the boss smash into a wall" would be cool when that wall is a mountain Smilie

You could also use these sort of concept to make the game a bit more non-linear period. Whos too say you can defeat the boss the moment you release it? Maybe its going to be a threat on that worldmap for awhile.....

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