Reggie: Approach Monolith Soft Mention with Caution

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It's great, that Nintendo can rely on Monolith for doing some work for them. It's not unusual for studios to participate in making of video games but not being principal developers. They are close to Nintendo and do some jobs like developing single characters, add some game mechanics like scripts or AI or the like... They are doing some works for studios without being involved much in the game itself - maybe that is the case here, too.
They are a first party developer for Nintendo, since they bought almost all the share from Namco Bandai and they are doing great, making ecxellent games: Baten Kaitos (from which Origins never made it to Europe, shame!), Xenogears...

So apart from runnig a long development cicle with the misterious rpg for Wii U, they are of some use for Nintendo by helping with manpower for some titles.
I am glad they help out Nintendo, but they are owned by Big N, so nothing special here, maybe you should add this the news, clarifying it a bit more, Jorge.

I find your lack of faith disturbing!
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The guy has always disliked Monolith Soft for reasons I cannot fathom. He's made no effort in bringing their games to North America, be it Disaster Day of Crisis (never released despite being available in Europe), Xenoblade (released through XSeed and on fan demand, a looooooong time after Europe got it), or Soma Bringer and Xenosaga I&II on DS (purely never released outside Japan), despite all of these games being excellent (I should know, I own all of them Smilie)

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From what I've read, Monolith Soft has two studios with a bigger one that's working on X and a smaller one with younger staff that's regularly helping with development of some Nintendo games and may be working on that 3DS game that was teased a long time ago, if it still exists anyway (anyone remember that one?).

RudyC3 said:
Disaster Day of Crisis (never released despite being available in Europe)
I know it's nice to have the option.... but I personally feel like you should be glad. I have the game and it's terrible, I couldn't play more than 4 levels.
Now I'm trying to sell it, but nobody wants it. If anyone wants it, you can have mine for $2 + shipping (from Holland).

( Edited 06.12.2013 15:21 by Canyarion )

You can send it to me for a couple €, I live in Amsterdam ;p. And I did kinda get the vibe that Reggie dislikes the studio. He comes off as a bit of a douche in this bit.

( Edited 06.12.2013 15:26 by Faust D. Strooijer )

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Canyarion said:
RudyC3 said:
Disaster Day of Crisis (never released despite being available in Europe)
I know it's nice to have the option.... but I personally feel like you should be glad. I have the game and it's terrible, I couldn't play more than 4 levels.
Now I'm trying to sell it, but nobody wants it. If anyone wants it, you can have mine for $2 + shipping (from Holland).

I'm in Belgium remember Smilie. And I own the game already. I loved it personally! I booted it up again a few months back, and although it's not the greatest game ever, it had some great moments regardless.

My point anyway was not that Disaster HAD to be brought there but that as a whole, the guy simply doesn't seem to like Monolith Soft. Come on... Soma Bringer was brilliant!! It had to be brought to North America! But no,not as long long as Reggie lives and works for Nintendo.

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Faust D. Strooijer said:
You can send it to me for a couple €, I live in Amsterdam ;p. And I did kinda get the vibe that Reggie dislikes the studio. He comes off as a bit of a douche in this bit.
See PM. Smilie And I never noticed your last name is Dutch. Smilie

Never did finish Disaster but I enjoyed what I played. Might have to give it another go...

RudyC3 said:
I'm in Belgium remember Smilie. And I own the game already. I loved it personally! I booted it up again a few months back, and although it's not the greatest game ever, it had some great moments regardless.

My point anyway was not that Disaster HAD to be brought there but that as a whole, the guy simply doesn't seem to like Monolith Soft. Come on... Soma Bringer was brilliant!! It had to be brought to North America! But no,not as long long as Reggie lives and works for Nintendo.

I picked up Disaster Day of Crisis sometime last year, I really enjoyed it too.

I don't get it... why am I the only one who absolutely hates it?

Did you guys play it on normal difficulty or on hard? Because I chose hard right away. Enemies unsatisfyingly needed 2 or 3 headshots before they went down. -_-'

Darkflame (guest) 07.12.2013#11

How about they make a freaking amazing insanely cool landscape and engine, which Nintendo use's for a few different games? Smilie

Like the WiiFit/Sports island, but...umm...better.
As I was playing Xenoblade I could easily picture racing around it, or hanggliding over it. 
Likewise I could imagine playing Zelda...hockshotting miles across the landscapes.
Or a 3D Pokemon game.

I don't know what IP's would be suitable for a "Shared world" like this, but in terms of assets/budget it should be efficiant and thus give us bigger, richer games.

RudyC3 said:
The guy has always disliked Monolith Soft for reasons I cannot fathom. He's made no effort in bringing their games to North America, be it Disaster Day of Crisis (never released despite being available in Europe), Xenoblade (released through XSeed and on fan demand, a looooooong time after Europe got it), or Soma Bringer and Xenosaga I&II on DS (purely never released outside Japan), despite all of these games being excellent (I should know, I own all of them Smilie)

I would like to have seen Baten Kaitos Origins released in Europe. It never was and I was very sad it stayed out of the Old World here.
Importing from Canada would have been extremely expensive, so I never got it. Shame, really!
So what's with Monolith and Nintendo publishing it? Not always is it denied in the USA by Regis himself, but in Europe by NoE, too.

I find your lack of faith disturbing!

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