INSiGHT | The Legend of Zelda on Wii U - How to Control?

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It's hard to imagine going back to button controls after Skyward Sword, so I'll have to pick Wiimote+ and Nunchuck. I really can't see them doing GamePad with the Wiimote+, now THAT would be even more controversial than the motion controls themselves.

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I'm replaying through Ocarina of Time 3D at the moment, and it's such a breeze to play with the inventory management system accessible at all times on the touch screen that I don't think I'd want to go back ^^, not to mention that gyroscope aiming for the bow, slingshot and hookshot proves to be extremely accurate in OoT 3D, so if it's just to implement more waggling of the wiimote, I think i'd stick to the gamepad. IR aiming was a must in the zelda games on Wii but first person gyro aiming does it even better so...

( Edited 26.08.2013 12:49 by RudyC3 )

Cubed3 Limited Staff :: Review and Feature Writer

I would definitely pick Wii Remote + Nunchuk with Game Pad use on the side (like Pikmin 3)
I absolutely love Skyward Sword's controls.

(I did accidentally vote for just Wii Remote + Nunchuk though)

I think they'll probably go for an analogue/classic approach with the new Wii U online - unless - they do bundle in a Wii Remote+ as you say, good ideas though, do like the GamePad on the lap idea. They should do an attachment where it bolds onto your arm lol.

Skyward's controls were pretty darn good I must say, they worked for the most part.

( Edited 26.08.2013 09:44 by jb )

Cubed3 Admin/Founder & Designer

IF they use a control-scheme similar to this one, then I think they may utilize the scheme used in Pikmin 3 - the pad as a monitor and touch screen and wiimote an nunchuck as steering utility. I think they may use this one.

But maybe they invent a new one, since Pad and Wiimote sounds a bit chunky to me...

I find your lack of faith disturbing!
Boxpuncher (guest) 26.08.2013#6

How about controlling the sword with a finger swipe across the game pads touch screen ala fruit ninja? I reckon this could be a good way to utilise the game pad and bring something different than to what has been used before. You can still hold the pad and control link as well as targeting with the left trigger

bob (guest) 27.08.2013#7

NOT FUCKING MOTION CONTROL

TheCiscoKid (guest) 29.08.2013#8

That's not a bad idea.

Bob (guest) 05.10.2014#9

If the new Zelda game lives up to expectation and customer review, and the sword control is less problematic than with Skyward Sword, the sword moves likes you want it to if your 'in the moment' and not stopping to surgically position the remote!! I would buy it quite happily.

And although i haven't used a touch pad control outside of the DS i can imagine that with both the pin point precision and motion control you get with the wii remote (use to love chain and ball in Twilight Princess and aiming the bow with the remote) and quick access to menus, sliding block door puzzles, maps and everything else that the touch screen can be used for, i think that you could make quite a game with a real technical edge.

I think that OOT and TP are still class games, with what the newer consoles can handle in terms of expanded maps, better environmental interactions, weather systems etc and some harking back to what made OOT and TP so fun, combined with some refined control systems the next generation of Zelda games could be more epic and fun than ever and retake/hold their rightful place in gaming history.

PS: Imagine the Zelda games from the Snes and beyond revamped with new graphics and technology, but with the same plot, gadgets, gameplay style etc.... Epic

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