Skyward Sword: Why Wii U Cant Come Soon Enough

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Yes, yes and yes.

I feel like I'm repeating myself because I've posted about it a few times now, and mention it in the upcoming podcast, but I wholeheartedly agree on the movement of Link. It's dated. I'm so glad I'm not the only one that got extremely pissed off when manoeuvring Link to the edge of platforms, only for him to jump the fuck off. Or not grab ledges when I want him to. Or run up the wall next to a ladder instead of automatically grabbing it.

This might be because I've spent the majority of this gen playing PS3 games. I came off the back of playing Uncharted 3 right before Skyward Sword, and for me, that was a bit of a slap in the face. Don't get me wrong, it didn't take me long to get used to the Zelda way of controlling Link, but it feels like the Links of Twilight Princess and now Skyward Sword have gone backwards. He's too damn stiff. It's not so fluid and smooth flowing. Coupled with those problems where you just want Link to use his brain a bit more and grab things, you notice the difference. It's odd - I feel like Nintendo didn't make full use of analogue control for the actual movement of Link. And yet, look at Super Mario Galaxy. A masterpiece in graphics and control. So why the dated movement for Link?

It's not a huge problem. I could deal with it easily enough. You adapt to any game you want to play. And perhaps for those who might only really play Nintendo and haven't experienced much on PS3/360, you probably don't notice the difference either. It didn't lower my overall opinion of the game because I loved playing through the majority of SS. But it's difficult to go from Uncharted and then Zelda and not bat an eyelid at the blocky movement.

I'm actually a little concerned about Nintendo next gen. Sony and many other devs have had years playing about with HD consoles. This'll be Nintendo's first time, and I just wonder if they'll still be a little bit behind the rest. I'm hoping not. They might show different things we haven't seen before since this tech is open to them now. It'll be interesting, but I'm just going to keep my eye on what they do.

Like I said somewhere in the Skyward Sword thread, I think Wind Waker has the best controls and camera of any game I've played, and I cannot understand why both TP and SS fail to live up to it.
The lack of camera annoyed me so many times. Examples include trying to figure out if I could drop down to a platform directly beneath the one below me (there's no way to see) and trying to run from an enemy (you can't see where you're running, and if you try and make the camera face go behind Link again it just locks onto the enemy).

Just talking about this makes me want to play Wind Waker again. It was perfection imo.

I haven't found the lack of camera control too bothersome. Generally I just go into first person mode, or use the beetle to get a birds eye view of my surroundings.

Interesting read! I'll post more complete thoughts when I've finished Skyward Sword. I've finally started playing again now that I'm back home and finals are over. Just finished up the 3rd Dungeon, the mines.

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