Nintendo Wants Singles for the Masses

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I can imagine this working pretty well, but it would need to be "moderated" or "policed" pretty well. Knowing Nintendo the things you'd be able to do would be pretty limited anyway I could imagine.

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Well if it's something new and different, sure it might be worth a try. Unless it's Animal Crossing. I played that on GCN for the free NES games you can find. No reason to play that game now without that incentive.

It should be noted that this patent was filed in early 2010 so it might just have been an idea that's been scrapped by now. That said, I'd still like to see something like that. Maybe the thing that Animal Crossing desperately needs to become the big thing again?

I have to say im extreamly dissapointed by the concept, I find it incredily difficult to find others who play nintendo games. The level of communication right now makes it impossible to make friends, create consistent teams or even just tactfully communicate with others you come accross online. Only to hear nintendo is considering alternatives in single player than its starving multiplayer racket is just disapointing.

You can say i could just join forums, add people on messengers, but you know what, i did, and it was more of a pain waiting for everyone being ready, at one point i had about 50 different people on smash brothers Brawl and not one of those people were online at any time unless contact and arranged first. Why can't i have a messenger client on system to talk to others sitting at their console already ready to go?!

Nintendo needs to stop worrying about the days of AOL chatrooms and just let us communicate with those who are infront of us in game. Give us a fucking user login, a dashboard and messenger system in console already! Even the gamecube had it in Phantasy star online, keyboard and all and that worked out great!

( Edited 15.08.2011 00:13 by welshwuff )

Squidboy (guest) 15.08.2011#5

Could work, would love to see this and other ideas implimented in AC WiiU.

Spore (and others) already did this.
Passive exchange of user data without direct interaction.
Nothing wrong with it-works well in many situations.

For example;
Imagine a 3DS Zelda game where you can bury treasures in Hyrule field (possibly letting you place signposts as clues too). Then, via internet or street-pass, your buried tresures are put into others games and visa-versa.
That way each time you explore the field theres potentialy new stuff there.


http://www.fanficmaker.com <-- Tells some truly terrible tales.
Last update; Mice,Plumbers,Animatronics and Airbenders. We also have the socials; Facebook & G+

They describe people appreciating privacy, and I sort of agree with that, but not having any choice in the matter is very patronizing. I don't often talk to strangers on Live, but I enjoy the ability to find out what country/city they live in and a little about their personality. Not having any choice just makes playing online feel like sophisticated AI.

Add me on anything. I'm always looking for new friends/opponents/town visitors/chances to appear more popular than I actually am.

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