New details have emerged for the upcoming Tomb Raider game which is due later this year. This information comes via the French version of PlayStation magazine.
A New Lara
The Lara in this episode is more human and vulnerable, she will suffer much, her tenacity will be put to the test. The facial expressions were worked to reflect this, using motion capture. Young and inexperienced, this Lara has doubts.
The Beginning of the Adventure
Barely out of her studies, Lara embarks on his first expedition aboard a ship called Endurance, which sank near an island ...(off Japan). She is the only survivor of the sinking ship, and wakes up tied up and hanging in a dark cave. Some scenes are handled by Quick Time Event, such as the extraction of a metal bar which has pierced her ribs after a fall...The games interface and contextual help will be as minimal as possible to enhance the level of immersion.
There is someone else on the island, and Lara seems destined to be part of a ritual. Lara discovers allies - expedition leader and mentor Conrad Roth found alive several days after the scene in the cave.
Gameplay
It appears that the puzzles are just as important as ever. The puzzles will be more complex than in previous games. It will not just be a case of observing the environment, but also reflecting on the interactions between objects & elements.
The heart of the island will serve as a hub, however, It will not, strictly speaking, take a similar approach to GTA or Assassin's Creed, says Karl Stewart responsible for the license, but "we want to suggest the idea that Lara is in an open environment."
The explorable areas increase as Lara acquires new capabilities that enable it to reach new areas. Players can use a new view: "survival instinct" which will highlights in yellow important elements of the environment to Lara, while the rest will be in shades of grey. For example, the footprints of wolves, which lead to their lair.
The camera will use innovative framing to accentuate sensations such as claustrophobia or anxiety. Transition between cut-scenes and phases of the game will be invisible. There are several save points scattered throughout the island, these are represented by statues of Buddha.
The jumping mechanics have been revised, they will now include the ability to ammend trajectory. The action will be more "visceral" and "dirty" and more realistic.
The confirmed weapons: Bow and arrow, gun, axe (which serve as a melee weapon and as a tool for climbing).
Influences
The physics of Half-Life 2: use of fluids flowing, gravity, etc..The atmosphere of Uncharted. The Eagle Vision Assassin's Creed. The origins of the film Batman Begins for the initiation quest. The pain described by the film 127 hours. The mysteries of the series Lost.
Thanks to Gameblog.fr
( Edited 25.02.2013 15:06 by Azuardo )