meeto_0 said:
I can understand trying something new. I just think what they were trying has had many test cases to reference. They should have known the awkward issues that would arise and not have ignored them.
Anyone playing early PS1 games would attest to how awkward it feels moving around a 3d world using a dpad. All of the shooters on wii to some degree suffer from the cursor freezing when taken of screen and back. So to have a design where you have to go back and fourth into FPS mode was silly.
I think a classic third person game ( possible over the shoulder) would have been good. Or a true 2d scroller.
What retro did was experiment with the perspective and respond to the game mechanics. But they didnt massively change up how and FPS game is played on the cube. Then on the wii they thoughtfully mapped these controls to the wii controller. What team ninja have done is gone back to basic (to a degree) but forced a crazy control scheme that never fitted. They had a far easier job control wise (no bounding box to consider) and made it ten times more difficult.
Well, I think they were sort of on thin ice. There are obviously a lot of 3D games on the Wii which use the D-Pad just fine (like New! Super Marios Bros., for example,) but for the most part, those games also feature fully 2D controls, whereas Other M is actually somewhere between 2D and 3D. The Wii remote D-pad is pretty responsive, but like you said, doing 3D controls on a D-pad is almost always a recipe for failure.
They could've done a fully side-scrolling game; but I think they wanted to stand out a bit more. A lot of the latest games for the Wii have taken that route. The new Donkey Kong is a perfect example. While it usually works, it's actually sort of off-putting for a lot of people. New Super Mario Bros. is fun, and I'm sure the new Donkey Kong is fun, but really, they're just higher-res versions of games made over and over already. They offer almost nothing new. I think Team Ninja wanted to distance themselves from both the side-scrolling Metroid games as well as the Prime series. And I think their format is fine; it just doesn't appear to be implemented well. The switching into FPS mode sounds all right for exploring, but it just sounds completely idiotic for combat. I never liked it. Why the hell would Samus just stand there and shoot without moving? It makes no sense, and the controls of it look clumsy as well.
I think doing a 2D-3D hybrid world was a good idea, but not including nunchuk support (or at least classic controller support) was probably a mistake.
Anyway, I'll probably have a clearer opinion on it once I play the game myself. I'm not sure I'll buy it (I still haven't finished Prime 2 or even played Prime 3, let alone bought it) but I'll keep an open mind while renting it, one of these days.
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