No i would not like to see a sequel to madworld the gameplay was boring and the graphics made it difficult to distinguish between the scenery and objects/enemies.
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No i would not like to see a sequel to madworld the gameplay was boring and the graphics made it difficult to distinguish between the scenery and objects/enemies.
I wouldn't mind seeing a sequel to Madworld if they put more content into it.
It did get repetitive, especially with finishing moves, and the game just wasn't long enough.
Yay, now we can have our shovelware in high definition.
It's the games, not the accessories. The Wii has been madly successful not for the droves of random shit designed to utilize motion controls, but for the games that are actaully built upon it. Both Sony and Microsoft seem to be completely ignoring this fact. When you take something that has been successful for being innovative, and try to just tack it onto an existing product, the results are probably not going to be anything special. Not to mention, if they're leaning on motion controls for the sake of jumping in on that alone, the Wii comes with it built-in, whereas Sony and Microsoft are asking people to pay to add it on. It would be like the equivalent of me seeing a $250 phone with a good camera, and instead buying a $300 phone and paying another $100 to add the same camera onto it.
In the end, I think it'll come down to the games. If Sony and Microsoft can come up with some games that are built around the motion controls, and not the other way around, then they'll be able to cut into the Wii's market. But the way they're talking about these devices, it seems more like they're under the impression that the "ooh aah" effect alone is going to send people out in hoards like zombies to buy their motion technology regardless of whether it's actually functional, efficient, or fun.
The problem is both Microsoft and Sony seem to want to use their motion controller to capture the casual market. Their consoles are illsuited to that market.
Instead they should just look to enhanced games in general with motion control.
It's the games, not the accessories. The Wii has been madly successful not for the droves of random shit designed to utilize motion controls, but for the games that are actaully built upon it. Both Sony and Microsoft seem to be completely ignoring this fact. When you take something that has been successful for being innovative, and try to just tack it onto an existing product, the results are probably not going to be anything special.
Absolutely right.
See the plastic dog analogy;
http://malstrom.50webs.com/birdman.html