Though that, since the next big Zelda is clearly quite a way off, perhaps pooling some ideas together for the future of the series would be useful. I know companies do, more and more, read various internet forums for customer feedback, etc. Maybe this is wishful thinking, but as the 'biggest Nintendo website in Europe' (fact check?), a thread dedicated to this very subject might find the right eyes, and since the game should still be early-ish in development, it'll maybe even do some good. Probably not, but even so, can't hurt to have a thread on the subject.
Most of you will know my thoughts on 'Twilight Princess, which I don't want to go over again (here's my review of TP if you don't know what I thought about it, and want to know). Most of you disagreed with me, but the general consensus was that while it was a typically solid Nintendo Zelda game, the same old formulas, gameplay, and even some trademark Zelda clich�s are growing very tired and aged indeed. Didn't ruin the game for most of you, by any means. Marred it somewhat for the majority of people.
They're clearly already going to be doing something different, since they said that TP was "the last traditional Zelda game". So it's safe to assume that a lot is going to change, but I imagine it'll be mostly to do with the controls, which might not be enough in Zelda's case. For the purpose of this thread, let's not focus on Wiimote controls, and focus on the actual game content. Let's list some things that we each would like, and then discuss each others' points. For me:
The old structure has to go:
This is the biggest point of needed change, in my opinion. The old "young boy in village, dungeon, small keys, map, compass, weapon, boss, repeat ad nauseam until Ganondorf boss fight" thing has got to change. It's a very rigid structure, and has just been done to death. They could be the most wonderfully-designed dungeons ever, but it's just too predictable. Some new items and new Wiimote controls will not make this structure any less aged.
I know some would say that so too do many other series' follow a certain 'structure'. But none are so simple, and few are so old as Zelda. Also in Zelda's case, because only a very simple game is laid on top of that simple structure, the structure itself is as apparent as the game. Furthermore, it doesn't matter that the game itself, in terms of storyline and gameplay, has remained pretty much identical for years and years.
Stronger storyline:
This could be achieved in too many ways to mention. The series could use a stronger narrative in the future, and more focused direction.
Voice acting:
Controversial, but before you all shriek, when I say voice acting, I picture Zelda being wholly and massively improved buy characters talking non-existent languages, like in Ico and Shadow of the Colossus. While in the latter two games, you're obviously reliant on the subtitles to make head nor tail of what's being said, the fact that the characters are audibly speaking allows them to actually emote. The end scene of SotC just wouldn't have been the same without the voices.
So I'm not suggesting Link have some corny, whiny American kid voice.
Zelda's overworld is pathetic by today's standards:
It was impressive in 1998, admirable in 2000, non-existent in 2002, and embarrassing in 2006. It's tiny, completely featureless, and really quite boring. Featureless/barren is OK if you're Ico/SotC, since those games are going for the 'isolation' vibe. But even then though, the world in SotC was really big, and packed full of interesting places to see. Half the fun was exploring. However, Zelda is typically set in a world populated by four or more whole races of beings. A featureless overworld is just stupid.
A leaf could definitely be taken out of Shenmue's book, with this. Strangely, it did seem that Zelda was going that way when Majora's Mask (which to date is still the most vibrant and 'alive' Zelda), but has since returned to stationary people, or people on looped paths. It's just not convincing. The townsfolk need believable schedules and lives, like in Majora's Mask/Shenmue.
Also, as far as the gameplay is concerned, if the overworld is going to be so tiny, then there needs to be more focused direction for the player. MGS for example has a similarly tiny 'world', but since you're always on such a linear path, you just don't notice. Either that, or they need to make it bigger. Elder Scrolls has raised the bar in terms of adventure game world size.
The money system needs an overhaul:
Let's face it- the money system in Zelda is a complete farce. You go round cutting grass and stupid stuff like that, and finding money. It's just pointless. They may as well just start you out with a wallet that has unlimited funds. Perhaps Link could do things like hunting, and selling his catches at the meat market and stuff like that? Wouldn't make the money system a drag or anything, but it wouldn't be a complete joke like it currently is.
Discuss.