Ignition's original ambitions saw some experimentation with motion-sensing for its first PSP game. Now though, Nintendo's exotic controller configuration has made those original intentions a reality. What's more, Ignition has managed to create a control system so natural and refined that it's fairly obvious this is what the developer had in mind all along. Holding the remote horizontally (and eliminating all of Monkey Ball Wii's wrist-twisting discomfort instantly), stages accurately follow your tilts, offering exactly the right degree of responsiveness.Unfortunately, for all its good points, we still have a few minor grievances with Mercury Meltdown Revolution - many of which have been carried over from the earlier PS2 version of the game. For a start, despite some restructuring of level order, Revolution is still an incredibly tough game. While real puzzle aficionados will likely revel in the challenge Ignition presents, the difficulty curve ramps up much too quickly - mere hours into the game and you're tasked with some frighteningly demanding mental and physical obstacles. Thankfully, frustration never lies with either control scheme, but that doesn't make proceedings any more palatable for less-dedicated players. It's a shame that Ignition starts tightening the screws so early as many players are unlikely to stick with the game long enough to experience its sizeable level roster.
http://wii.ign.com/articles/792/792654p1.html
Sounds good to me. I like hard, just not Ninja Gaiden impossible. That and I always find it odd that game reviewers complain about "easy kiddy" game and then get a game with no glitches and say "its to hard, lower score!"
( Edited on 31.05.2007 07:25 by Sidepocket )