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Woah woah woah woah!!!! What is this!!

True the restriction in the control ARE the main gameplay dynamic. LS

That's why I haven't purchased any Resis. up 'til now...


Screwing the rules since 1989.

I didn't read all the replies, but am I the only one thinking this is an April's Fool?

Quite likely you are. Magazines, TV programmes and other media can get away with pulling off April Fool's jokes but for a retail outlet (online or offline) to do it would be commercial suicide.

Matthew Evans [ Writer :: Moderator :: King of Impartiality :: Lord of the 15min Thread ] As the wind blows the sand to cover the camel's tracks so does time move to cover the Lord's.
Rejoice for the Lord will taketh his quarter and give much back to his followers.

i bet its just a mistake though......Smilie

---------------------------------------------------------

New Resident Evil Does 480p and 16:9

Capcom is holding a Gamers Day event on April 12 to showcase at least part of its 2007 lineup and several Wii projects are expected to be on-hand, including the tentatively named Treasure Island Z. In addition, some reports indicate that the studio may choose this venue to unveil the anticipated Wii survival-horror sequel, Resident Evil: Umbrella Chronicles.

Capcom's senior director of strategic planning and research, Christian Svensson, hasn't confirmed whether Umbrella Chronicles will be on-hand at the event. But he did reveal that the title will support both 480 progressive-scan and 16:9 widescreen modes whenever it finally ships for Nintendo's new console. Svensson was unsure if the game would run in Dolby Pro Logic II, though.

Very little has been confirmed officially about Resident Evil: Umbrella Chronicles, but some details have been pieced together based on reports from Famitsu and comments from Capcom officials. The title is being led by Masachika Kawata, who handled the port of Resident Evil 4 to PlayStation 2. According to Famitsu, the title will consist of two parts, including a more traditional survival horror experience that transpires between Code Veronica X and RE4, and another mode where gamers can play as various characters from the universe and traverse areas from the previous projects.

Capcom's American branch has remained reluctant to speak about the game, since details generally come from Japan first or, alternatively, are announced worldwide at official events, such as the company's forthcoming Gamers Day. We've got our fingers crossed for more.

Source: IGN


( Edited on 30.03.2007 16:18 by HAR HAR!!! )

I see all these people insulting the Nintendo corporation because of the lack of mature content. Yet there is something about Nintendo (at least their games) that strikes a certain unadulterated feeling of joy!!!  Pokemon Y - 1048-9263-5562

wonderful April's Joke. Well done, jb!

I find your lack of faith disturbing!

Matthew Gastrian Evans said:
Grumbler, after all your posts about Zelda I thought youd be in the as it was meant to be played category.

I meant it in a so we can use them if/because the Wii controls will be shit kind of way.Smilie

It's going to be shit and you jolly well know it.

Laurelin said:
wonderful Aprils Joke. Well done, jb!

If so, the NGamer forum has thought up the exact same joke...


Screwing the rules since 1989.

Certainly is interesting, if true. I kind of hope it's not a mistake since Miyamoto did actually encourage the upscaling of GC games. If they didn't sell too well on the GameCube, why not re-jig them (properly, no half-baked rubbish) and re-release them?

RE4 could well sell in decent quantities...

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

Re-release with GC-quality visual or higher, and PS2 content = Smilie. Wii controls = Smilie.

I can't see how pointer functionality would = crap controles.
And if it makes it to easy they could always up the difficulty.
Would be so satisfying shooting the enimies in the diffrent hit zones with the wii remote Smilie

Basically, taking the function of a button and turning it into a Wiimote 'gesture' = much diminished intuitiveness. All the Wii games I've played have felt odd and awkward, cheifly because they were games designed for control pads, with tacked-on Wii controls.

I know alot of people here like to play this factor down, but at the end of the day, It's a common and well-documented problem. It's no coincidence that the control pad has reigned supreme in gaming for over twenty years. It is a highly refined, evolved gaming instrument. Games that where designed around this instrument cannot simply be 'moved over' to totally different controls with no ill side-effects.

For god sake's, I'm tired of the Wii-police who fucking rabbit on and on about how controls have gotten boring and the Wiimote is the 'only way to play', or superior in any respect. It clearly is not. The control pad didn't get to where it is out of fluke. It is fucking perfection. The modern control pad is a fucking work of art, for crying out loud.

I accept that the Wiimote is a stunning achievement, and a genuinely brilliant concept which offers some truly new and amazing way of playing some games. Unfortunately, these are just the odd, now-and-again weirdo game that I'm partial to. Anything else is best played on a control pad. You can't expect someone to come along, and just design something at the drop of a hat which beats over twenty years (and counting) of refinement and evolution straight away.

It cannot happen. Games are still designed with the traditional control pad in mind, and until that changes, Wiimote controls will always feel rather secondary to requirements, and even unwieldy. This is, and will always continue to be the case.

Most Wii games I've played would have been so much better with just a fucking GC pad or something. I don't buy into all this "Wiimote, woooowww!" pish. It's bollocks, and for the most part, totally unnecessary. Oh yes, because wiggling your fucking hand about to get your on-screen hero to slash his sword rather than just pressing a button is so much more intuitive, so much more accurate, and much more simple.

Bollocks, they get in the way at least half the time. It's only with proper Wii software (like Mario Galaxy) where the Wii really comes into it's own. Not really directing this rant at anyone in particular, just the whole nonsense Nintendo fanboy notion that Wii controls are somehow 'perfect' and are the way forward. Pish!

Take a traditional control pad; Only point-and-click games (Broken Sword, Command & Conquer, etc) are better suited to something else, with the arguable addition of first-person shooters. That is it. Wiimote = nearly everything is better on a control pad.

There's only a few areas where it really shines, everywhere else it's really inefficient and slow, and finicky (who else has had Link not always doing what you tell him to via waggling the Wiimote?) and just plain bollocks compared to the utter perfection of a button. A button is perfect.

In summery (and plain, non-convulted rantage); If the controls of a game can, in any way, be correlated to simple button presses, then that is how they are best played. Most Wii games I've played are like that. The Wii was supposed to usher in new types of games. It fucking well hasn't. Just the same old last-gen stuff with shit controls. Why waggle a stick (which the computer misinterpretes a significant amount of times) when you can just press a fucking button?

Smilie

i have already beaten it for the cube like 5 times already. still may give it a shot though if it has a buttload of new stuff. i mean, i'm not going to buy it if it's sorta the same as the original.

Lol I never said anything about gestures just the pointer functionality, they should keep buttons all the same even for the knife ,but the pointer would work well instead of analogue stick.
It's very much suited to the type of stop shoot move on nature of RE4 much more suited to it than FPS even, it's a hell of a lot more accurate as well and feels sort like a gun.

( Edited on 02.04.2007 03:10 by Blade2t3 )

Well they could do that, but at the end of the day, it'd always be better on a gamepad because that's how it was designed.

Oni-Ninja said:
Well they could do that, but at the end of the day, itd always be better on a gamepad because thats how it was designed.

So if you can aim faster and more precise with the Wiimote the gamepad is better?... Ooookaaaay...

~Getting on C3's massive tits since 2K5.~

Co Chief Resident John Dorian said:
With the Wii pointer you could run and shoot at the same time.
You could do that with the GC controller. The fact that you can't means they clearly didn't want you to. It's like people that say 'OH MY GOD, you can slash while running in TP on the Wii! Smilie' when you can do it on the GC version by just pressing a button...

Anyway, I think RE4 could benefit from the Wiimote, since aiming is one of the things that it's best at. The fact that you can't move while you're aiming just makes it even better, because they don't have to worry about the turning being shit or whatever. As long as they spend some time making sure it feels right, AND you can use the normal controls as well I'll probably have to buy this. I've always wanted to see what Seperate Ways was like...

Still a proud member of the 'omfg amazing water in games' society

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