The PS3 is the most powerful console of this generation. It's going to cost $600 (USD) for the premium unit. The reason for the development of the console is to showcase the Blu-Ray disc, which Sony helped to develop. It can read Blu-Ray, DVD, CD, SACD, MMC, SD, CompactFlash, and, don't forget, the Sony Memory Stick. Games will cost somewhere between $60-$100.
It seems to me that this marketing strategy has been done before, and been a miserable failure. What about other consoles that have tried this disasterous idea?
The Philips CD-i was more powerful than both the Super Nintendo and Sega Genesis / Mega Drive combined. Naturally, Philips (and Sony) helped to pioneer the CD format, and this console was made to showcase the capabilities of the CD format. It had some licenced games such as the CD-i Zelda games and Hotel Mario. It was released in 1991 for $700. After large amounts of marketing efforts, some price drops, and other dilemas, it was quietly discontinued in 1998. It sold about 560,000 units and had 69 games.
The Pioneer Laseractive was released in 1993 for $930. Again, Pioneer was reponsible for pioneering (pun intended) the LaserDisc format, which proved to be a miserable failure, and this console was also made to showcase the capabilities of the LD format. It had $400 addons called "PACs" that allowed for the play of Genesis and NEC games, as well as Karaoke LDs. Each were sold seperately. It had 30 games made for it and was discontinued little more than a year later.
The 3DO Interactive Multiplayer was released in 1993 for $700. It had a 12.5MHz RISC CPU, which is about the same speed as a 25K 68030 CPU. 138 games were produced. Incidentally, the 3DO company didn't produce the CD format, but the console was intentionally designed as a powerful console designed for gamers who wanted FMV and good graphics. A follow-up console was planned and made, but never released. The system sold about 6 million units, and was probably the 4th best console (out of 9 for that generation, 3 being Japan-Only)
The Amiga CD32 was released in England in 1993. It had 48 games released, and was discontinued after Commodore went bankrupt. It lasted one year.
The Apple Pippin (AKA Bandai Pippin) was released in 1996 in the US for $600. It was called a "cheap computer" and was more commonly identified as a Videogame console. Due to this, the price, and the fact that Bandai was the only company making games for the system, it died quickly.
Now, for CD Attachments to existing consoles.
The Turbo-CD was an addon for the Turbografix-16 that retailed for $400 and didn't include a pack-in game. Globally, there were 61 games released for the Turbo CD addon.
The Jaguar CD was an addon for the Atari Jaguar that retailed for $150 and included some demos. There were 13 games released for the addon, and the Jaguar died shortly afterwards, when Atari was bought.
And so, you have it. The PS3 is doomed to fail for following this crap strategy that so many other companies have tried using.
And yes, I'm going to completely ignore the unreleased SNES CD, Ultra64, and Neo-Geo CD.