The provocative title of this post might have some of you spluttering into whatever beverage you happen to be holding. You might be saying "but the majority of gamers are teenage boys", "I'm a teenage boy, how dare you" or "what can teenage boys do to harm video games". But let me put forward an idea that, since this is primarily a Nintendo site, might find some favour.
The quality of a game's content can be defined by a mixture of how it looks, sounds and, most importantly, plays. Graphics and sound, however, are important only in that they should fit the game. So, for example, High Definition is never going to make that much difference to a game that is well fit by a simple, cartoon like, graphical style.
Beyond the actual quality of a game, we can talk, perhaps, about its maturity or depth. Games can be involving, thought provoking and intellectually challenging in numerous ways. Just like other forms of entertainment can be intellectual or dumb: newspaper puzzles can range from join-the-dots and wordsearches to cryptic crosswords and sodoku grids; books can range from Partica Cornwell to Marcel Proust.
However, in gaming, this notion of maturity through depth and intellectual stimulation is lost. Instead the games market seems to pander to a teenage notion of maturity through age certification. The games industry seems to be motivated only to make games that appeal to teenage boys that define quality by asking 'ow many killins?' (little League of Gentlemen reference).
So, a cel-shaded Zelda is for kids despite an involved story line, puzzle solving, genuine emotion and artistic merit. Similarly, a silken-trousered Prince of Persia is unappealling because there's no blood (only sand creatures), and the Prince doesn't look like a stereotypical gruff voiced action hero, despite the fact that the puzzles are ingeneous and, once again, the story is genuinely involving and has artistic merit. On the other hand Warrior Within is fine, despite a ridiculous, inconsistent story and poor quality puzzles; juvenile crap like Manhunt is desirable and E3 is awash with booth-babes (suggesting the mentality goes beyond the gamers to, at least, the games journos). This mentality has even extended to high quality games: as great as RE4 is, I wince every time Leon says 'shit' or Luis maks some inappropriate comment about Ashley's breasts. The gore is also totally overdone for the sake of shock value. It's like the action movies of the mid-eighties where the whole purpose of successive films was to out-gore the last one.
This tendency has led to great, innovative games being marginalised. Would a game as massive, detailed and open ended as GTA: San Andreas have been as lauded if it didn't involve shaggin ho's and stealing cars? Probably not. Will some scrote complain about the lack of blood and sound of hacking flesh in the new Zelda. Almost definitely. Will uninspired first-person-shooters continue to sell by the bucket load as long as they give you the opportunity to shoot someone in the groin with realistic wincing action and bloody spurts. You bet your life they will.