Mason wrote: Yes, I thought it played like a Sonic game with bongos - that's no bad thing at all. To me, it was unlike any other platformer on the market due to the bongos and all the better for it. It's definitely one of my favourite Gamecube games.
It didn't look quite the same as the DKC games admittedly, but like a Mario game? No way! Some kind of 3D or pseudo-3D sequel to DKC would be excellent though.
It's definately a unique game what with the bongos. I still think it would've lost a lot of its charm if it didn't use the bongos, though. Then again, the game was designed around the use of the bongos, so I suppose they had to create gameplay that wasn't too complicated.
Good on them for allowing gamers to play games in a fun way, though!
Thief101 wrote: I'd like something more along the lines of a Donkey Kong country sequel. Of course in 3d. Of course, that would turn out somewhat like Donkey Kong 64.
As long as they stray away from the whole collecting stuff, I think it'd be fine. I'm just imagining it as Donkey Kong Country, but with a camera that moves around your characters. Just a 3D perspective, if you know what I mean.
Perhaps the camera could switch automatically at awkward moments, like when you're climbing to the top of a level to reach the end.
And I really enjoyed the barrel-blasting and mine cart segments from the previous games, so it'd be nice to see them return, too!
blizzard224 wrote: Don't say that at www.dkvine.com
They certainly know how to argue over there!
[ Edited by SummerSky on 2005/6/23 2:17 ]