By Az Elias 26.01.2019
Eidos Montreal has some work to do if it wants to ensure Shadow of the Tomb Raider's season pass is value for money. Average at best additional Challenge Tombs have so far yet to justify the price tag. Following The Forge and The Pillar, can Lara overcome her past and a new sequence of puzzles to obtain a powerful weapon in The Nightmare?
This quest is undertaken from Uchu, again, like the last DLC, in the Skull Cave of Paititi. Learning of the White Breath, a poison that Uchu himself once failed to claim, but believes could turn the fight against Dominguez in the rebels' favour, Lara puts her life on the line to retrieve this weapon from the wilderness herself. The first obstacle before overcoming the ancient tomb that guards it, though? Lara's own nightmares.
The opening part of this quest sends Lara into a hallucinogenic state, waking up in her manor and hearing and seeing voices and people close to her from her past and present. The advertising for this mission makes out there is a lot more depth to this than what is actually here. "Lara Croft faces off against familiar enemies and fallen friends." "Explore Croft Manor in a harrowing trial unlike anything she has faced before."
It couldn't be more opposite. What we're given is something that looks quickly slapped together, with no exploration at all. Most of this "facing off" is resigned to background voices, flashbacks happening around Lara as she walks through a few halls, and some pretty missable dead bodies or names on tombstones. In between this, there is some pistol blasting at random enemies and soldiers, with infinite ammo reducing any tension, before happening upon a doppelgänger cutscene that pressures Lara into tipping herself over the edge for all the misery and destruction she has caused to those around her. This whole sequence of events is over far too early, and is a missed opportunity to revisit not just Croft Manor, but friends and foes from all of the trilogy games.
Following this is the Challenge Tomb itself, which is better designed for co-op, unlike the previous mission that was solo only. Once again, there is nothing too difficult here, except for just getting the timings right of the platforming and lever pulling, else getting squashed or impaled. Compared to the darker settings of the previous DLC tombs, and Lara's nightmare in this mission, it is refreshing to play through a more bright and vibrant looking ruin. Completion of this quest awards yet another new costume, a more powerful axe, and the White Breath skill, which produces poisonous gas when fear arrows are used, making enemies turn on each other.
Made out to be something bigger than it is, The Nightmare fails to deliver once again in what is a recurring theme for Shadow of the Tomb Raider's download content. The Croft Manor sequence could and should have been something much more than it was, and the tomb is another short and simple challenge. There are always signs of something good in each of these DLCs, but none have added up to anything great yet.
6/10
0 (0 Votes)
Comments are currently disabled