Lara Croft Go (PlayStation 4) Second Opinion Review

By Josh Di Falco 02.02.2017

Review for Lara Croft Go on PlayStation 4

The second video game IP to get the Go treatment after the success of the board game-inspired Hitman game was Square Enix's Tomb Raider franchise. Lara Croft Go was originally released for mobile phones, but it finally makes the jump to the PlayStation 4. Blending the board game turn-based style with the Tomb Raider franchise, many of the series motifs make their way into this latest adventure. Does it successfully make the jump to consoles, however?

The basic premise for Lara Croft Go is that she embarks on another quest to steal a prized treasure from deep within a ruin. It brings the expectation of a typical Tomb Raider title and applies it to the turn-based system that the Go series demonstrates. Each stage is laid out with a series of connected nodes on a grid. Lara Croft begins at one end of the area, and must make her way across to the node at the end of the grid, which is signified by a glowing archway, or a glowing node on the ground.

In Lara's path are a series of obstacles and enemies who are there to protect the jewelled prize at the end. Some enemies, like the snake, simply remain idle on their node ready to strike if Lara occupies the node directly across from them. The spiders move up and down a row of nodes, while the lizard will begin to stalk Lara if she crosses over a node that is two across from the lizard's position. Each of these enemies and their precise locations on the grid attribute to a strategy game where Lara must think before making a step. The turn-based system results in all the enemies making their turn after Lara has taken hers.

Screenshot for Lara Croft Go on PlayStation 4

Unlike the Hitman game, the grids in this adventure also scales up walls, and most stages have a second tier of grids above the first level with which Lara must navigate through. Such walls sometimes have razor wheels which move along a set path, ready to cut Lara up if she makes a wrong move. As the game progresses, pillars come into play which requires moving them into a more suitable position, while floor switches that activate moving floors or walled arrows add to the complexity of the stages.

What begins as an easy path to demonstrate the laws of the game quickly turns into a much harder experience than the predecessor. The difficulty ramps up by the third chapter and the continuous stream of new gameplay mechanics constantly keeps Lara on her toes. Soon, giant boulders are introduced which roll to the end of the grid and Lara must find ways to influence the direction of the roll to assist her in making her way deeper into the ruins. The challenge was somewhat inconsistent however. Some stages that appears early in the game are quite difficult to figure out the solution, while some of the latter stages appear to be too easy at times. Luckily, however, the pause menu does have a "Hints" option, which basically solves the entire stages for Lara, though it can be turned off midway through a stage to avoid spoiling the entire level, especially once the "Hints" have passed the hard part.

The graphical design is pretty and colourful, with the vibrant colours doing a splendid job in showcasing the ruins and the surrounding environment. The levels themselves look like locations straight out of a Tomb Raider game, and the ominous drab colours that form the background add to the high tension of exploring these dangerous ruins. The lack of any real music or sound apart from the occasional grunts and enemy snarls adds to the overall eeriness and unnerving emotions of the game.

Screenshot for Lara Croft Go on PlayStation 4

Cubed3 Rating

8/10
Rated 8 out of 10

Great - Silver Award

Rated 8 out of 10

Lara Croft Go is a splendid addition to the turn-based style of the Go series, and continues where the Hitman title left off spiritually. Expanding the playing grid from one tier to multiple tiers, with wall faces that require climbing, add to the overall complexity of exploring the ruins. The art style and colour palette is constantly ominous and eerie, as the deeper Lara Croft ventures, the harder the traps and the puzzles become. Unfortunately, the difficulty does ramp up or decrease at an inconsistent rate, which can be frustrating in the early and latter stages of the game. While there aren't as many levels as Hitman, this is still a fun adventure to experience for fans of both Tomb Raider and the Go series.

Developer

Square Enix

Publisher

Square Enix

Genre

Puzzle

Players

1

C3 Score

Rated $score out of 10  8/10

Reader Score

Rated $score out of 10  0 (0 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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