Trauma Centre: Second Opinion (Hands-On) (Wii) Preview

By Adam Riley 23.01.2007

When Atlus announced it would be bringing a surgeon simulation title to the Nintendo DS close to launch in Japan that used the stylus for intricate operations, many believed it would be no more than a flash in the pan. Success did not seem likely for such a niche game, and the chances of a Western release were considered to be non-existent. Therefore, when Atlus decided to bring it to the US and saw great success with it, plus Nintendo picked it up for Europe, jaws dropped open. Now, though, Trauma Centre is back in a Director's Cut version on the Wii. Is this actually a better version, though?

Well, the first thing that you notice is how there are different difficulty settings available right from the start. Straight away this proves to be a major improvement as the DS game could get so deviously tricky at stages that you would often be left in a state where you probably needed some sort of medical care to calm your nerves! The other significant change is how the Wii controller is your tool of choice, rather than the stylus. To start with, personally it felt like a definite positive change as movement of equipment could be done in a much easier fashion. Sadly, though, there were instances where it lacked as much accuracy as the DS and its stylus, such as in operations using tweezers to pluck things out of a body and place them on a side tray.

The story appears to be exactly the same, with you being in control of a fresh-faced doctor by the name of Derek Stiles and start off in Hope Hospital being led by the hand by a pretty young nurse. Then, as the patients come in and you save the day on each occasion (or fail and then simply retry...), you move on from your humble beginnings and suddenly are left basically on your own for the most part. So you must learn what is required of you as quickly as possible. And despite the option of playing on Easy, Medium and Hard, the easiest setting still cranks up the drama and tension. So those thinking it will be an easy ride will really need to think again. Atlus has really tried to make Trauma Centre more accessible for a wider audience, but it is still definitely not for complete novices to gaming...or the faint-hearted, actually.

Screenshot for Trauma Centre: Second Opinion (Hands-On) on Wii

es, with the improved technology it means that the visuals have been upped to add more realism to the proceedings. Characters and backdrops are nicely drawn out in a colourful 2D art style, whilst when moving on to the actual operations and poking around inside patients, things move to a more three-dimensional appearance to aid with the realism side of matters. It may not be gruesome in the amount of detail shown, but this is certainly not for the squeamish. Cutting open the patient, cauterising wounds using powerful laser treatment, extracting puss, pulling out shards of glass from deep under the skin, stitching everything back together again and ensuring the appropriate injections have been used; it all makes for an experience that will not appeal to all, but definitely proves immense fun and gives a strong feeling of empowerment as you hold people's lives in the balance.

Screenshot for Trauma Centre: Second Opinion (Hands-On) on Wii

But the game is not without its hiccoughs, sadly, as some of the actions can feel either overly precise or as if the computer has carried out the action for you. Two complete extremes, I realise, but both are present. To clarify, when it comes to extraction of glass fragments underneath the skin, the initial build up is perfect. You scan the patient's body for the appropriate area to open up, zoom in to get a better view of the action and then get to work on plucking away the offending material using the surgical tweezers. The issue arises when you move the piece of glass away from the open body and try to place it in the side tray, ready to move onto the next shard. Unfortunately, unless you are extremely precise, it will not land on the tray and just magically jumps back into the body where it originally was. This can be highly frustrating, especially when the patient's heart rate is rapidly falling...

On the other hand, though, once you have cleared the area completely and cleaned up after yourself, the stitching of the fresh wound is a piece of cake. Rather than meticulously drawing a neat zig-zag across the wound, you can merely randomly wiggle the Wii controller across the gaping hole and still get a 'cool' from the voice-over and the wound is then perfectly sealed up. But these turn into minor issues in the long-term as everything else is so engrossing thanks to clever scripting and a vast array of operation types on offer (thankfully including new ones for those who have played the DS original).

Screenshot for Trauma Centre: Second Opinion (Hands-On) on Wii

As for how you actually make use of equipment that is all done via the Nunchuk attachment, with the selection options appearing in the bottom left of the screen and your choices being made by pushing in the appropriate direction. It may seem like the logical step to save time in crucial operations, but you cannot help feel that pointing and clicking on the equipment to select it would have been better. When having to rush through, hastily chopping and changing between pipettes, tweezers, needles and so on, especially the options that require you to push the analogue stick in a diagonal direction, mistakes are all too frequent an occurrence, with the wrong option being chosen. Again, though, it is something that time heals and the more you practice the more dexterous you become, preventing erroneous manoeuvres from arising on a regular basis. So, all-in-all, this Wii version of Trauma Centre leaves a better after-taste than the DS game did and really does deserve a "Second Opinion" (ahem)...

Screenshot for Trauma Centre: Second Opinion (Hands-On) on Wii

Final Thoughts

Atlus has worked hard to make sure that not only is Second Opinion a more refined and accessible experience than the DS original, but that there is enough new content to warrant people picking up this Wii game instead of Under the Knife. Without a doubt one of the highlights on the console so far!

Developer

Atlus

Publisher

Nintendo

Genre

Simulation

Players

1

C3 Score

Rated $score out of 10  8/10

Reader Score

Rated $score out of 10  9/10 (9 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

Comments

I was turned off so much by how hard the DS game was! Really spoilt the game for me overall...But this update won me over very quickly.

Adam Riley [ Director :: Cubed3 ]

UNITE714: Weekly Prayers | Bible Verses

This is just wrong...you have to be slightly peverted to EVER want to play a game where the aim is to preform surgery on them.

Enoch Powell was right, and you know it.

But your saving peoples lives!
Didn't get the DS one so might pick this up some time.

This is going to an awsome game on the Wii. It looks so much better than the one on the DS, can't wait. counting the days for its release .



SuperYoshi6 PSN name
3DS friend code 2878-9581-8999

I'm gonna look into this game, it's the kinda of Wii-specific game that I've been waiting for. My girlfriend would probably like it too ^^ and shakey hands is all part of the challenge! I just hope it doesn't sell for

This game reminds me a lot of Don Quixote for some odd reason. It would be awsome if it captures the same feel.

This looks like it is going to be a lot mature for the older generation of gamers. it is going to be a lot more difficult than the DS version because you have to use the Wii remote and nunchuck to do the operations. i wonder if the story is going to be different.



SuperYoshi6 PSN name
3DS friend code 2878-9581-8999

This is so mine when it's released here, luvz the Tingle!. {LS]

Posted the japanes ad in the thread :lol:

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