Following the surprise announcement that the Tomb Raider 10th Anniversary game is coming to Nintendo's Wii, Eidos has gone on record to discuss details of the title. Below is a small excerpt of the chat:
IGN: So let's speak a little more broadly for a moment. Why bring Anniversary to Wii now? What prompted this decision?Bill Gardner: A couple things. One, I wanted Wii product, as you know. Let's not kid - I saw the Wii coming quite awhile ago. [Nintendo] asked me to come up and I went up with the head of Crystal Dynamics and we played with a prototype before the Wii was introduced. We were both thrilled with what we saw and played and we felt that the company needed to make a commitment to going in that direction. The problem we had was getting the development kits in time to make it happen in a timely basis with the releases we had scheduled for this year. We couldn't do that. I mean, as you've probably heard, everybody was late in getting their dev kits. Well, that piled into us also - let's not kid each other. As a result, it was impossible for us to make a simultaneous release - we didn't have the expertise to do that because we were later on getting out kits, and so on and so forth.
The full interview can be read here.
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