I assume further Wii handles NTSC different from Cube. Wii just turns the first 480 lines of PAL into NTSC - maybe even change to RGB or changes the format to PAL (I do not know, I have a very cheap 51-cm-TV. Wii then leaves the remaining 176 bars black - it's like the so called 'PAL-bars', only combined at the bottom.
Gamecube may be accessed NTSC-mode of my TV the right way. He showed it full-frame. Wii does not.I had the impression also, that 60 Hz changed back to 50 Hz after accessing Gamecube-mode on Wii. Since European Gamecubes never had progressive scan, it may be difficult to get anything other than interlaced mode. But it did access NTSC right, didn't it? Why doesn't Wii access NTSC-Mode right? Why does Wii only fill 480 lines on PAL TVs and not like Cube 576?
The way it works with freeloader by my understanding is that it uses PAL 60Hz mode, which is different from NTSC (other than that it uses 60Hz/480i), PAL machines don't support NTSC. But I think you're right, the Wii is running it as a 50Hz game but missing out the extra 176 lines, I've experienced the same thing playing imports on Playstation 1 (which doesn't support 60Hz). I'd guess that Freeloader is designed to automatically trigger the PAL 60Hz mode before the game loads, and you won't be able to get it without Freeloader because theres nothing in the games themselves to trigger it (since NTSC Gamecubes run in 60Hz by default).
I would be interested to see if you can play GC imports in progressive scan on a PAL Wii (with Freeloader or otherwise). I don't see why not, because in those games there must be some sort of trigger which switches to progressive scan mode, and since PAL Wiis support progressive scan it should just do it.
I changed my Wii to 480i - that may seem to be RGB-mode with 480 lines in interlaced-mode, right?
Thats right, but I think those settings are bypassed when playing Gamecube games. It just defaults back to 576i, 50Hz, 4:3, no matter what you set your Wii to, until the game tells it otherwise, but thats how the Gamecube worked - it didn't have much in the way of system setup, everything was done within the individual games.
( Edited on 28.02.2007 23:16 by beamrider2600 )