Nintendo Media | Mortal Kombat: Armageddon Screens

By Jorge Ba-oh 27.01.2007 31

During the Midway Winter Games conference in Las Vagas, the company revealed some... interesting screenshots from the upcoming Mortal Kombat: Armageddon for Wii.

The gorefest returns in Midway's port of Mortal Kombat: Armageddon, with a cast of over 60 characters, various different new and classic environments and bonus modes to play through - the port is complimented by unique Wii controls to bring players a little closer to the action than before. A selection of fresh shots from the conference can be seen below; hooray for jaggies and crap textures!

Additional shots can be found in the game's album below.

Box art for Mortal Kombat: Armageddon
Developer

JGI

Publisher

Midway

Genre

Fighting

Players

4

C3 Score

Rated $score out of 10  n/a

Reader Score

Rated $score out of 10  7/10 (5 Votes)

European release date Out now   North America release date Out now   Japan release date None   Australian release date Out now   

Comment on this article

You can comment as a guest or join the Cubed3 community below: Sign Up for Free Account Login

Preview PostPreview Post Your Name:
Validate your comment
  Enter the letters in the image to validate your comment.
Submit Post

Comments

I'm almost certain this looks exactly the same as the one I had on the Dreamcast... It'll probably be just as crap too

Still a proud member of the 'omfg amazing water in games' society

MK Gold on DC:

They should have just ported that with a new title, would easily pass as a Wii game.

It's going to be shit and you jolly well know it.

Agahnim2 said:
Theres a video going around on youtube aswell that ive seen with a producer or director of the game or somebody like that showing the game off if anybodys interested, and also, the game isnt out yet is it, theres plenty of time for improvement graphics wise, and the point of the wii is to emphasise on gameplay not graphics, make a game yourself and then complain about graphics

*Contains wrath* Must....be....nice...to new guy....

Welcome to C3 Smilie

IANC said:
Dude yuor totally awesome. And i won't be killing you anytime soon.

Welll.... That first arena looks temporary... I hope!

The second one has some great atmosphere there - the one indoors.
I think Dreamcast is something of an evil combattant to Wii, because all that beauty did lack was texture RAM and a bit of speed. Look at Soulcalibur 1 (DC) and 2 (Cube or X1 or PS2) and tell me it looked inferior! Because it does not!
Look at Skies of Arcadia Legends on Cube and you anly could tell it was a port in terms of less polygons and a bit less texture. But other than that it looked up-to-date.
Or watch Ikaruga! What a beauty! And the explosion of the boss of level 1 does let Gamecube look like a stuttering steam-machine. On Dreamcast this explosion runs fluidly... *blink*

I find your lack of faith disturbing!

Laurelin said:
Or watch Ikaruga! What a beauty! And the explosion of the boss of level 1 does let Gamecube look like a stuttering steam-machine. On Dreamcast this explosion runs fluidly... *blink*

Yeah, another case of a 3rd party under-utilizing GameCube's potential. *sigh*

Developers seem to be getting complacent and just plain lazy (although ignorant and stupid could be said about quite a few as well). Wii is capable of far better graphics than what we've been seeing, even at this early stage of the system's life and the type of development cycles these games have had to go through (about a year of dev time and receiving final dev kits at the end of the cycle). The current build of MP3:C is an excellent reference point for what Wii is graphically capable of. Hopefully Nintendo will get on top of this sitution quickly if they haven't already, and get these dev's to shape up.

So far, the Wiimote's utilization has been awesome for the most part, but devs seem to be settling with the notion that "Well, Wii is not as powerful as the competition and it's suppose to be all about the gameplay. People aren't expecting great graphics for it so we won't take advantage of Wii's processing & graphical power", and it's got me very concerned. All I personally want is for them to take full advantage of everything Wii's capable of and not half-ass the Wii version in any way like they did so often with our poor GameCube.

I good testament to the mentality that 3rd parties seem to have with Wii is the sheer amount of ports (from the PS2 versions to boot).

Even still, I'm very excited about the Wii version of MK:A.

Chance favors the prepared mind.

Or watch Ikaruga! What a beauty! And the explosion of the boss of level 1 does let Gamecube look like a stuttering steam-machine. On Dreamcast this explosion runs fluidly... *blink*

It's just as bad on the DC...

It's going to be shit and you jolly well know it.

Subscribe to this topic Subscribe to this topic

If you are a registered member and logged in, you can also subscribe to topics by email.
Sign up today for blogs, games collections, reader reviews and much more
Site Feed
Who's Online?
jesusraz

There are 1 members online at the moment.