Laurelin said:
Or watch Ikaruga! What a beauty! And the explosion of the boss of level 1 does let Gamecube look like a stuttering steam-machine. On Dreamcast this explosion runs fluidly... *blink*
Yeah, another case of a 3rd party under-utilizing GameCube's potential. *sigh*
Developers seem to be getting complacent and just plain lazy (although ignorant and stupid could be said about quite a few as well). Wii is capable of far better graphics than what we've been seeing, even at this early stage of the system's life and the type of development cycles these games have had to go through (about a year of dev time and receiving final dev kits at the end of the cycle). The current build of MP3:C is an excellent reference point for what Wii is graphically capable of. Hopefully Nintendo will get on top of this sitution quickly if they haven't already, and get these dev's to shape up.
So far, the Wiimote's utilization has been awesome for the most part, but devs seem to be settling with the notion that "Well, Wii is not as powerful as the competition and it's suppose to be all about the gameplay. People aren't expecting great graphics for it so we won't take advantage of Wii's processing & graphical power", and it's got me very concerned. All I personally want is for them to take full advantage of everything Wii's capable of and not half-ass the Wii version in any way like they did so often with our poor GameCube.
I good testament to the mentality that 3rd parties seem to have with Wii is the sheer amount of ports (from the PS2 versions to boot).
Even still, I'm very excited about the Wii version of MK:A.
Chance favors the prepared mind.