Capcom's Kazuhiko Abe, executive officer in charge of corporate strategy has spoken to Bloomberg on the company's upcoming plans in the handheld and home console market. Details on the Wii and DS development, although not too new, give a good indication of the company's plans and successes on Nintendo platforms.
During the interview. The company reiterated their next generation plans:
Abe commented on the rise of development costs, due to having to learn to create games for new platforms as there is a lot to learn. Ones the game has been created for a platform, the studio can reuse game engines to help lower costs for new games up to 40%. "Depending on the type of game, developing one title for the new machines can costs about 1 billion yen ($8.6 million). It is the minimum you need to spend if you want to make a decent game."
However, to minimise costs, the company note that they are also making games for PC, which can be easily converted into Xbox games. Games for the Wii, which is a little bit different from other consoles, can be used in the amusement business", like shorter, arcade styled games.
Finally, Abe commented on Capcom's success this year from software from both the DS and PSP and hope this will continue with the release of the PS3 and Wii later this year.
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