How the Monster Hunter Team Create Monsters

By Jorge Ba-oh 23.12.2015

How the Monster Hunter Team Create Monsters on Nintendo gaming news, videos and discussion

The game directors behind Monster Hunter 4 Ultimate reveal what it's like to create these beasts.

Kaname Fujioka and Yuya Tokuda were asked various questions about the gameplay designs from throughout the series so far - including what was the most challenging monster to develop, the most fun, balancing the Life Honing feature and specifics behind certain weapons.

The duo were also asked why Capcom insist on the flagship monsters, and why they are necessary.


 

What question would you ask the Monster Hunter team?

Box art for Monster Hunter 4 Ultimate
Also known as

Monster Hunter 4G

Developer

Capcom

Publisher

Capcom

Genre

Adventure

Players

4

C3 Score

Rated $score out of 10  9/10

Reader Score

Rated $score out of 10  10/10 (1 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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