The game directors behind Monster Hunter 4 Ultimate reveal what it's like to create these beasts.
Kaname Fujioka and Yuya Tokuda were asked various questions about the gameplay designs from throughout the series so far - including what was the most challenging monster to develop, the most fun, balancing the Life Honing feature and specifics behind certain weapons.
The duo were also asked why Capcom insist on the flagship monsters, and why they are necessary.
What question would you ask the Monster Hunter team?