darkflame (guest) said:
In your view thats not backed up by anything.
In my view, seeing virtual stuff in the real world is fantastic. Turn the lights of and your got VR as well.
I did say "I think" after all. Yes, most of this is conjecture and opinion.
That said, it's backed up by history. We've seen technological advancements in gaming before, and every single one so far that has "revolutionized" the way people play has been utterly overblown and eventually faded into obscurity, with only aspects of it surviving to enhance the market. We've even seen VR before (Virtual Boy, for example) and it was a miserable failure. Yes, the stuff they're doing now is much higher quality than that, but do you really think a $200-$400 isolation chamber is the future of the industry? Yes, there will undoubtedly be some amazing games and concepts that come from this, but there's no reason to believe it's going to replace a screen and controller as the norm.
Pokemon in real life, Minecraft on your desk.
Or, better yet, brand new games it makes possible.
Zombie invasion in your actual house.If you dont think thats cool, well, thats up to you, but the idea that it cant be awesome shows very little imagination.
I'm not saying it isn't cool, I'm saying it's not going to be important enough to make a core aspect of a console moving forward. I mean, the 3DS has QR code-based AR built in, and almost no games use it. Because it's a fad. It's an idea that looks cool on paper, usually churns out a few great ideas, and otherwise gets cumbersome and impractical for a variety of reasons.
Also, the Wii is one of the best selling consoles in history.
Absolutely! And it also had one of the biggest dropoff rates in video game history. Meanwhile the Kinect and the Playstation Move were almost colossal failures because they launched after everyone was already tired of motion control, which is almost certainly what will happen if Nintendo jumps on the AR bandwagon starting with their next console that won't release until late 2017 at the very earliest.
Lots of people love the 3D on the 3DS, and the system sales great.
Not as good as the DS did, sure, but you cant say "didnt work" as if its a fact.
Clearly worked well enough for Nintendo to improve it with headtracking on the new model anyway.
I didn't mean it didn't work in terms of sales, I mean it didn't work as a core feature of the system. Most people turn it off, to the point where it became profitable for Nintendo to remove it entirely from one line of the system. 3D was a huge fad in movies, the 3DS came out at the tail end of that, and because of it the 3D feature went mostly ignored. It's a cool gimmick, but if it had been required, the 3DS would've flopped hard. If Nintendo approaches AR in their next console like that, then sure, that's a very smart move. But if they hinge the whole console on it, I think they're in for a world of hurt.
You have been believing propaganda I see.
Do you still think the 3DS makes people vomit like the Daily Mail claimed?
No, I'm referring to the countless studies that show 3D gives people headaches, as well as personal experience. Also, to make a whole console into a helmet it would have to weigh a decent amount, probably more than most people are going to want on their neck and shoulders for more than an hour at a time.
Single user is a fair point, mind. But then sadly online has taken over from local player anyway.
For the most part, yes, but not for Nintendo. One of the remaining highlights of their consoles is the strong multiplayer support. I don't see them greatly benefiting from taking that away.
Also, my point is it would be the system, not a peripheral. Lots of consoles cost $500 at launch.
The GamePad is so costly, Nintendo had to scrap efforts to include support for two of them, and having one break is an utter nightmare. You really want them to repeat that with something that costs $500 instead of $150?
a) Plenty of time to learn from them. Hell, if those things are successful NOT doing it will be backwards step.b) The Rift is VR not AR (why do people get those two mixed up?)
Like I said, they should absolutely be including some kind of support in their next console; my issue is in making that the entire basis of it.
I thought we were talking about both.
Or, you know, let people bring it around eachothers houses and network.
Or for some games allow it plugged into the TV.
Or just play online.
Again, one of Nintendo's strongest selling points is in their party games. People don't want to lug $500 hardware around (at least, Nintendo's general user base, families, don't). I mean, that's the same argument people made for removing local multiplayer in the first place, and look how that turned out. It's really not easy to lug your PS4 or Xbox One over to a friend's house and hook everything up to their extra TV and cable router for multiplayer gaming. A VR headset might be somewhat simpler, but I don't see a VR headset being the entire console, ever. Not enough space for heat displacement, game storage/media playback, etc.
The point is about NEW games anyway, or at least fresh spins. Micromachines style racing around your furniture, smash broths on your desk. Those things sound great fun to me.
I don't think the technology is really there yet, and that'd be one hell of an impressive leap for not very big of a payoff. There are just too many variables involved, like lighting, object placement, what happens if your dog runs across the track and the game has to completely re-calculate the course, etc. This kind of thing works best as the type of minigames found on the 3DS. Yeah, they're cool. No, they're not the future of gaming.
And yes, I love playing with friends in real life. With AR thats still an option (unlike the Rift). There just needs to be decent networking - like people play 3DS's together.
So we're talking about a headset that's also an entire console but also needs to be portable enough to network with others? That thing would be too big to wear. AR and VR headsets work as peripherals, not entire consoles. It's just not going to happen. If it were, I'll give you that Nintendo would be the company to do it, since they tend to make small, efficient hardware without caring about the graphical capabilities, but I just don't see it being their big move. A peripheral for a home console, sure, but the home console itself? That's messy in all kinds of ways. Not very portable, not backwards compatible, not family-friendly, not easy to market, no massive appeal, completely alienates those who aren't into the idea of AR/VR, the list goes on.