Aonuma on Open World Zelda, GamePad Map

By Jorge Ba-oh 16.02.2015 2

Aonuma on Open World Zelda, GamePad Map on Nintendo gaming news, videos and discussion

An interview with Zelda producer Eiji Aonuma sees the famed game designer comment about the open-world nature of the game.

The new game, currently on track for a 2015 release on Wii U, is boasting an "open world" for players to explore. However, Aonuma has been keen to clarify what that term actually means. Having broached the topic of "open world" in previous interviews, he expanded on past comments by noting how the scale of the world is dependent on what "can be realised with the hardware." 

"When I first showed off the new Zelda game on the Wii U, it seemed everyone was very excited and started proclaiming that a Zelda game had at last become open world! Zelda games have always allowed you to roam and explore a huge world.

Aonuma explained that the main difference in the new Wii U game is that it's a case of being able to "explore this vast world seamlessly", and how the "underpinning" of the adventure "hasn't changed."

As for the GamePad itself, Aonuma likened the device to that of holding a smartphone and using a map when "walking in a place I'm not familiar with." It seems that might be one of the approaches the team takes with the new Wii U game.

What do you think of the adventure so far?

Box art for The Legend of Zelda: Breath of the Wild
Developer

Nintendo

Publisher

Nintendo

Genre

Action Adventure

Players

1

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Reader Score

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European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now    Also on Also on Nintendo eShop

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Comments

Thank GOD that that was cleared out. I was worried this would turn into a Elder Scrollish game where there is close to no focus on the main story whatsoever... Smilie

The difference between illusion and reality is vague to the one who suffers from the former and questionable for the one suffering form the later.
darkflame (guest) 17.02.2015#2

I want the same content of past games without the "template" of how it was arranged.
Give me supprises around every corner!
I dont want to know when a boss is coming, I dont want well defined dungeons you can see a mile off. I want to walk down a staircase in a house and have my mind blown its the secret entrance of a vast cavern.

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