Shingo Kawabata, producer of Xenoblade Chronicles X, has teased about the sheer scale of the amount of content on the Wii U disc.
With the game boasting a fair bit of content, with around five times the world of Xenoblade, it seems that the studio are squeezing as much as possible onto the Wii U's disc. Kawabata teased that at one point the team "were considering using more than one disk for the game" and how the project is "really, really close to the storage limit."
To enjoy playing, the enormous seamless map must load quickly (which was achieved through the hard work of our programming division), but we had help from Nintendo proper implementing a further improvement to what we had.I believe we're going to reveal the details of that on the official page in the future, but to people considering purchasing the packaged version of the game, as one of the game's developers, I highly recommend you make use of this improvement.
What sort of improvements do you think Nintendo have made to fine-tune the Xenoblade Chronicles X experience?