Super Smash Bros. producer Masahiro Sakurai recently explained why Bandai Namco were recruited to work on the latest games.
The studio, famed for fighting franchises like Tekken and Soul Calibur, lent a hand to Sakurai, helping craft Super Smash Bros. games for 3DS and Wii U.
The main reason is "there was only this one company", Sakurai recalled, that was based in Japan, who could work on a "large-scale fighting fame." He felt that it would be "quite difficult" for other studios to put together something as ambitious as Super Smash Bros.
He noted how Kid Icarus Uprising had some issues as team members were assembled from several different studios.
Do you think Bandai Namco were the right fit?