Footage from The Legend of Zelda: Majora's Mask 3D suggests that game may have a more fluid Clock Town.
The Nintendo 64 original had a central area that acted as a hub, divided up into regions - North, South, East and West Clock Town. When walking into a different area, however, the game would dip into a quick black loading screen in order to render the new section.
A screenshot of Clock Town from the 3DS version seems to suggest that there may well be a more seamless experience, Nintendo has yet to confirm whether this would be true, however.
Thanks to C3 reader Jon for the tip.
Were the loading between areas in The Legend of Zelda: Majora's Mask an issue the first time round?