The 3DS hardware limitations prevented transforming characters in the new Super Smash Bros. games.
In the past, producer Masahiro Sakurai noted how the lack of transformations has allowed individual characters - like Princess Zelda and Sheik - to be developed further. However, another reason for the move was discussed in the latest edition of Japanese magazine, Famitsu.
Sakurai, in his column, explained that "it was impossible to have both characters exist together [as one] on 3DS" and the decision was mainly made to to this particular limitation. The separation, however, has made the characters "more fresh now," he said.
The 3DS limitations are also a reason why the Circle Pad Pro isn't supported.
Do you agree with the change - having separate, instead of transforming, characters?