Miyamoto on Open World Zelda, Future 3DS Ideas

By Jorge Ba-oh 03.07.2014 3

Miyamoto on Open World Zelda, Future 3DS Ideas on Nintendo gaming news, videos and discussion

Speaking to investors, Shigeru Miyamoto commented on the future of the series and explained the open world approach.

Announced during E3 last month, the new game aims to break some of the series conventions by having, what producer Eiji Aonuma calls, an "open world" approach. Reflecting on this to investors, he said that he prefer not to use the term when developing software, but it was used to "make it easier for consumers to understand."

For example, if there are eight dungeons, at the fourth dungeon, some players may think, "I'm already halfway through the game," while other players may think, "I still have half of the game to play."

Miyamoto wants to try to "gradually break down such mechanism and develop a game style in which you can enjoy 'The Legend of Zelda' freely in a vast world, whenever you find the time to do so."

Finally, he teased the future of the 3DS with ideas that "we have not announced yet, so I hope you will look forward to them."

What are you hoping to see from the future of The Legend of Zelda?

Box art for The Legend of Zelda: A Link Between Worlds
Developer

Nintendo

Publisher

Nintendo

Genre

Action Adventure

Players

1

C3 Score

Rated $score out of 10  9/10

Reader Score

Rated $score out of 10  9/10 (10 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now    Also on Also on Nintendo eShop

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Comments

darkflame (guest) 04.07.2014#1

I like it when you have no idea how much is left Smilie
Xenoblade fooled me many times Smilie

Hmm - I do hope Nintendo do run with the more pick-up-and-play vibe with The Legend of Zelda - am not thinking to the scale and depth of Animal Crossing, but definitely having more NPC involvement, deeper storylines and definitely sidequests.

I would love to see Nintendo create a stream of missions or quests (bit like Monster Hunteri n some ways), and really utilise the world beyond the post-credits screen - or even do away with it because the game wouldn't really end, in a traditional way anyway. Would have loved mission modes for TP, SS and especially Wind Waker - it'll help extend it beyond dungeons, twist, dungeons, final boss.

Cubed3 Admin/Founder & Designer

Here's hoping it's an actual open world and not  "something else" as Shig seems to be implying.


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