Nintendo designer Shigeru Miyamoto is keen to address issues with left-handed controls in upcoming games.
One of the topics brought up within all the new game announcements at E3 last week was how Nintendo and Miyamoto intend on better accommodating left-handed players. A majority of titles have worked well with lefties, maintaining the traditional control setup (primary analogue in the left hand, with buttons on the right), but motion and stylus controls have had issues. Some games in the past have incorporated a left-handed option, but a majority leave it out.
"I'll talk to my teams," Miyamoto said at E3. The designer himself writes with his left hand, throws with his left and paints using his right - a solid ambidextrous chap.
What's interesting is that when we were working on the Wii with the Wii Remote and Nunchuk, I was certain that I was going to start playing with the Nunchuk in my right hand and the Wii Remote in my left hand.But ultimately I didn't, because partly I found it easier to play with the Nunchuk in my left hand and move the control stick with my left thumb partly—because I think that's what my body has learned to do.
3DS titles, or Wii U ones like Pikmin 3 that rely on the stylus, are the key problem - something Nintendo are looking to address.
Would you like to see more left-handed options in future Nintendo titles?