Zelda series producer Eiji Aonuma is thinking about shaking up puzzle traditions in the new entry for Wii U.
One of the biggest announcements during E3 this week was that the new Legend of Zelda game for Wii U will take on a more open-world approach, compared to the more linear barriers formed in past 3D titles.
It's not just the landscape that Aonuma and his team are tweaking, with puzzle solving also said to be a focus of the change. "I wanna kinda rethink or maybe reconstruct the idea of puzzle-solving within the Zelda universe," he said in an interview at E3.
As a player progresses through any game, they're making choices. They're making hopefully logical choices to progress them in the game. And when I hear 'puzzle solving' I think of like moving blocks so that a door opens or something like that.But I feel like making those logical choices and taking information that you received previously and making decisions based on that can also be a sort of puzzle-solving.
How do you think Nintendo should approach puzzles in the new Legend of Zelda game?