Super Smash Bros. producer Mashiro Sakurai recently described the ranking system for the game in Famitsu.
In his column in the Japanese magazine, Sakurai expanded the initial announcement of the "Global Smash Power", describing how it differs from a more traditional online ranking.
"You could call it a 'reverse ranking'. It counts how far you are from the bottom instead of how far you are from the top. It's simple, but in solves a lot of the problems with conventional ranking systems!"
The system to be used in the upcoming Super Smash Bros. titles is designed to show players how far they've come - how far from the bottom of the pack they are, rather than how far away from "number one" they might be. The number rises, instead of falls, the more players compete and battle.
Sakurai also feels it negates cheating as well, because players can't see how many people have a higher Global Smash Power score, so that cheating only really benefits (or hinders) the cheater, rather than others.
What are your thoughts on the use of Global Smash Power in the upcoming games?