Aonuma Talks Top Down Legend of Zelda as a Future Option

By Jorge Ba-oh 15.03.2014 2

Aonuma Talks Top Down Legend of Zelda as a Future Option on Nintendo gaming news, videos and discussion

In a feature special, Legend of Zelda producer Eiji Aonuma and sound lead Ryo Nagamatsu discussed the impact of A Link Between Worlds.

Aonuma noted how "innovating is precisely what we need to do to meet the expectations of our fans," when talking about the pressures of developing a title that would please fans. Moving forward, the Zelda producer feels that the team have "found a new direction in regards to the potential use of the good old top-down view" and it's something that'll be considered "when thinking about the next Zelda game."

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He's also come to question the linear approach of recent Zelda adventures as he "thought players didn't like getting lost, wondering what to do", but has come to question the format, where in the original Legend of Zelda "you made unexpected encounters and where what used to be impossible would suddenly become possible." This was the main driving force for introducing the more flexible rental system in A Link Between Worlds.

Ryo Nagamatsu also chimed in, discussing how he took charge of the sound direction A Link Between Worlds, re-arranging Kondo's original compositions by using orchestra-quality sounds that were suitable for the 3DS speakers. He also performed the flute in the Milk Bar acoustic selection.

Do you think Nintendo can start a new trend with top-down Zelda going forward?

Box art for The Legend of Zelda: A Link Between Worlds
Developer

Nintendo

Publisher

Nintendo

Genre

Action Adventure

Players

1

C3 Score

Rated $score out of 10  9/10

Reader Score

Rated $score out of 10  9/10 (10 Votes)

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Keep the top down view on handhelds, not on WiiU. We already have top down for 3ds, so do it differently on the home console.

Working like a fiend isn't very fun... and surprisingly isn't very fiendish either.

YES!  

I'm one of the few people with whom I've spoken who just never really cared about the 3D-aspect Zeldas.  They were "fun" to play, but I never felt moved by the games, themselves.  Part of it is that, with the rare exception of the Mario games, 3D graphical approaches just make me feel overwhelmed.  I play games to get away from reality - making the games more realistic just turns me off.

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