Independent developer Syrenne McNulty is working on a new 2D platformer for Wii U, I've Got to Run.
The endless, procedurally generated "runner" concept follows the tale of a chap called Roy, the Marshmallow Boy, who zips through three different modes with modifiers. There'll be a traditional one-jump option, a mode that includes double jump, plus an "Endless Special", which incorporates speed up/down power-ups.

The game will run at 60 frames per second on the Wii U GamePad/TV, for liquid smooth platforming, and also include support for Miiverse-driven leader-boards.
McNulty's studio, 4 Corner Games, will release I've Got to Run exclusively on Wii U during Q2 2014.
What are your thoughts on the look and concept?