Earlier this week Ubisoft released a charming new multiplayer trailer for 2D platformer Child of Light.
The hand-drawn side-scrolling RPG has a handful of co-operative elements in place to make use of a second player - including unlocking secret passages, acting as defence against obstacles and also triggering a wealth of secrets within the landscape itself.
The game is launching on multiple formats including Nintendo Wii U this April.
What are your thoughts on the co-operative features in Child of Light?