The Latest Iwata Asks session delves deep into the world of Zelda: A Link Between Worlds.
Nintendo boss Satoru Iwata spoke to members of the team, including producer Eiji Aonuma, on how the game came to be and the initial reluctance from Miyamoto on revisiting the world of A Link to the Past.
The team recall giving a presentation to Miyamoto initially, who said that it sounded "like an idea that's 20 years old", that he "ripped it apart so badly." From then on, the team rethought the idea and came up with the idea of having Link being able to enter into walls. There was initial concern about the idea, but after the prototype the team agreed and it gave birth to even more ideas - new puzzles and mechanics.
The prototype even had Link in his Toon form from Spirit Tracks, with the game working in a more 3D approach, compared to the Link to the Past look that's made the final design.
However, the team ended up disbanding due to other Wii U projects becoming more important, like Nintendo Land and New Super Mario Bros. U, but eventually came together again. Miyamoto suggested A Link to the Past as the base for the game, making the shift from normal to wall view more dynamic because of the camera change.
After being trashed, then praised, trashed and again praised, the game finally got the green-light from Miyamoto. It was originally to be called "The New Legend of Zelda", but that could have potentially been confusing for fans.
Be sure to read the full Iwata Asks feature on the Nintendo website.