Wonder why hoarding money means even more in A Link Between Worlds? Zelda producer Eiji Aonuma has explained why.
In an interview at this year's New York Comic Con, Aonuma explained how the teamed want to build a greater purpose for the age-hold habit of collecting rupees. Beating enemies, shaving grass and breaking pots all spawn sparkly currency but there hasn't been a huge need for it until now. Whilst adventurers may pop a potion or two from time to time, most ammunition is usually available close to where its needed, so rupees have generally taken a back-seat in the series so far.
"There wasn't that much left to do with them", Aonuma said, expressing how it was a "big challenge" to give more purpose to the rupees, so the team came up with the idea to have a item/weapons shop.
It would make buying items harder earlier on, so a rental service was put in place. However "if you have items that are rented, if you Game Over, you lose them all", he confirmed. Because of this, Aonuma wanted players to "feel like they want to save up their rupees" and permanently purchase these key items.
Some critics have likened the system to "free-to-play" and in-game currency systems employed by some mobile games, but Aonuma insists that the rental approach comes from "my own experience by getting into a hobby by first renting something".
In related news, Nintendo also showed off a stunning limited-edition Legend of Zelda themed Nintendo 3DS XL today.
What are your thoughts about renting items in A Link Between Worlds?