Comcept have posted a full interview with the creator of Mega Man and leader of the Mighty No. 9 project, Keiji Inafune.
In a video interview, the designer discusses the Kickstarter campaign, classic ideas, the team behind the game, inspiration plus why developers should really listen to their fans - the players who matter most. It's certainly an insightful look at Inafune's approaches to game design and stance on the industry as it stands.
I think Mighty No. 9 can be a new game, but an old game too.
This week the Kickstarter campaign for Mighty No. 9, a new 2D platformer inspired by Mega Man, hit its console goal, ensuring that the title will slide onto Wii U in the future.
What are your thoughts on Inafune's interview and thoughts on game development in this day and age?