Flynnie said:
And corporate companies never lie....
Nintendo have yet to go back on their word in this aspect. I'll gladly eat my words if they do, but so far all the games they've released since introducing DLC have been complete packages on launch, with DLC being developed after the game was already released. Also, SSB4 has Harada working on it, and Harada is passionate about DLC never including game-changing things like characters and stages, hence Tekken Tag 2 (all character and stage dlc is free) and even Tekken Revolution, a free to play game where every character can be unlocked ingame if the player wishes. I'm fairly certain Sakurai would take that approach too, he's always
always released games with far more content than necessary, I don't expect that to change. Just look at Meteos, Kirby's Air Ride and Kid Icarus: Uprising, those games could have been released with bare-bones arcade-type single player modes, but Sakurai packed each one to the complete brim with content that wasn't necessary but made the games seem filled with love and effort. That is how Sakurai makes games, it should be obvious by now.
If anything i want a massive expansion to the roster! Currently playing Naruto Shippuden Ultimate Ninja Storm Generations and the roster is huge, Tekken Tag Tournament 2 has a pretty huge roster as well!Now i feel its going to be a cut down roster...which will dissapoint millions...then Nintendo make it right by releasing them all on DLC for £1.99 a character.
You'd be naive to think that they would cram as much in as possible and not hold stuff back from releasing it on DLC despite Sakurai's comments...
Everyone wants that, Sakurai knows this, but it's probably just not possible under his tasked circumstances.
The thing is, TTT2 was built off Tekken 6's engine, and Naruto is also built of the engine of predecessors. SSB4 is being built from ground up, all the characters are being rebuilt too. Character development, especially in fighting games, takes an insanely long time, which isn't surprising once you realise how long it took TTT2 to come out, and how it includes many characters who had missed tons of past Tekken games. Fighting games sequels not including all characters from previous versions aren't because th developers are assholes, it's because that's an extremely expensive and time-consuming process.
It's not naivety at all, it's simply understanding that game development is far more complex and time consuming than it sounds. What is naive is the assumption that it's possible to have a cast way bigger than Brawl's with only a 2 year dev-cycle, most properly-tested fighting games are in development far far longer.
SSB4 started development last year, I'm honestly shocked they plan on releasing it next year with all they want to put in it. If they wanted to put in a hugely expanded roster, don't expect to see it before 2015 at the very earliest. Unfortunately, since the game's in demand, that means Nintendo have given Sakurai a deadline and that means a hugely expanded roster won't be possible. Sakurai also said that characters were emitted from Brawl because there wasn't enough time to add them.
Sakurai is also dealing with a crippling hand illness and says that choosing a roster is extremely stressful. Many fans have even been tweeting wishes of encouragement and good luck to him. He's so human that I honestly don't believe he's that kind of "corporate liar", and despite all this stress he is determined to make the game a complete package. Plus, his story makes total sense once you know how tough fighting games are to develop.
( Edited 22.06.2013 20:05 by SuperLink )