Those craving additional dungeons in the Wii U version of Legend of Zelda: The Wind Waker maybe a little disappointed.
The original GameCube game was previously confirmed to have had a wealth, a treasure trove, of ideas cut ahead of its retail release and it appears that these extra dungeons won't appear in the Wii U HD version.
Speaking to Eurogamer at E3 this week, series producer Eiji Aonuma confirmed that "those dungeons we removed we used in other games, so we can't use them in this version".
The Nintendo veteran did acknowledge that the company do realise that fans have asked about "additional content beyond what was in the GameCube version of the game, but our desire is to stay true of the story that was in the original". Aonuma feels that if extra dungeons were to be added, that it would affect parts of the original, which "we really want to stay true to".
However during a developer video, he did confirm that smaller changes were being made to the game's later stages to streamline the process.
Aonuma highlighted the pacing in the original, "it took longer to get to certain dungeons" and the team are tuning the game to "tighten those [gaps] and make the overall experience and story feel tighter."
What are your thoughts on the lack of extra dungeons in the upcoming game - are Nintendo playing it too safe, perhaps?