Please keep MH exclusive ninty. I would destroy me if you lost that.
@marc: it is impossible (as far as I see it) to convey the appeal of MH in a demo. I cannot imagine how that would be done.
I was still understanding and learning to appreciate MH 30 hours in. 50 probably.
Without MH we wouldn't have dragons dogma or dark souls (or we would, but they'd be missing crucial elements)
Dragon's dogma is just capcoms attempt at MH for the west.
in fact, i'd say the whole dragon thing that happened a while back where DD, DS and skyrim were all released in practically the same month was the aftershocks of MH. They are all a product of MH (even if the influence is slight).
MH is about game design. Developers play games that are about game design.
Innovation in games isn't kinect (or wiimote, for that matter, however revolutionary and innovation-engendering it was).
The concept for the wiimote and kinect have been around for as long as scifi writers have been around. They only appear physically when they are commercially viable.
MH is new, no 60s scifi author could have predicted it. It is truly innovative.
Innovation in games is about maths. Systems design.
MH is like a stone dropped in a pond. Ripples are felt and seen some time after the stone is dropped.
It took a few years for the devs to all get round to playing it but once they had they understood.
You have to get a good few hours into such a system, a new system, and be quite smart before you have a hope of getting it.
Truly new and innovative games cannot be explained, they have to be played, and unless you are some kind of maths jedi, they have to be played for a good few hours.
There is no demonstrating it. Demos are doomed to fail. You have to play it. it's the only known way to understand a videogame.
MH is an RPG like FF is an RPG like, I dunno, batman arkham asylum is an RPG.
They are all different. We've played enough FF-alikes to understand them almost before we even begin, same same batman (it helps that the maths behind it is also fairly RPG-lite)
Maths may sound boring but it's not like that, you learn it by feel (unless ur interested in design like me).
SF is all maths, Wow is all maths, pokemon is all maths. All of them are learnt by feel. No maths comprehension is required.
We haven't played MH before so unlike FF and B:AA the appeal cannot be conveyed in a demo.
There is no comparison, no frame of reference.
It's something new.
It has to be played.