Darkflame said:
Nintendo has yet to proove the usefullness or newness of the touchscreen though.
Asemetrical gameplay is still hardly used other then a few bits in Nintendo Land."A second screen" is utterly the same as toggleing between a inventory with a button. Moving your head up and down to switch screens....or pressing a button. Same thing.
Nintendo needs to use it for MORE then just inventorys and extra buttons. Thats the point here.
Everybody said these same things about the DS when it first came out, too. It takes more than five months to start fully utilizing new features. Look at Black Ops 2, with split screen divided between the TV and GamePad; that's a very useful feature not many games are using yet. Yes, the majority of Wii U GamePad's features boil down to map and or inventory hotkeys, which are useful on their own, but off-tv play is another useful feature, and off-tv splitscreen is another I'm sure more games will take advantage of.
But more or less I agree. Nintendo was one of the only companies using the Wii tech for more than just gimmicks. They should be leading the way out the gate. Wii did very well because it was able to strike a balance between gimmick and usefulness, fragile as that balance may have been. Wii U is doing far less of both, and has old-ish hardware to boot. Nintendo needs to stop relying on hardware alone and start relying on great games again.
Yes, its very innovative because no one else was doing it. It was utterly new tech.
It's a glorified Playstation EyeToy. I can't think of a single Kinect game or game feature that isn't an utterly bullshit gimmick. Pretty much everything it does can be done better, more accurately, and more fun with an actual controller.
Sony at least has the decency to improve the tech and ideas they steal from Nintendo (PS Move, Sony Miiverse or whatever they're calling it on PS4). Microsoft took three steps backward with Kinect.
This is, of course, my opinion, but I'll go out on a limb and say I think most Xbox owners would agree with me.
Now, if Microsoft doesnt improve the Kinect for next-gen xbox, that would be a issue. Theres ways to make the tech better and they should do so. (just as Nintendo should have made the Wiimote better for the WiiU but didnt bother)
This is a little incorrect. They made MotionPlus the standard, and if rumors are to be believed, soon they'll have the built-in rechargable battery they should've had to begin with. But you're mostly right; Nintendo could have and should have improved on the Wii Remote design. There are a lot of things they could have done without losing backward compatibility.
Dont critise the fact that Microsoft made a affordable device that can effectively mocap your body in 3d - because thats pretty amazing dispite some lag.
This is a pretty generous analysis of what Kinect is capable of. The motion capture is extremely limited, being able to capture only basic movements, or more specific movements at the cost of picking a certain area of the body. Even then, it's not very accurate, requires a lot of hassle to set up (space and lighting have to be perfect), lags, and in general and in my opinion isn't really much fun. It's way more trouble than it's worth.
I do expect MS has improved it for their next Xbox, though, and if so, I'll willingly adopt in once they force it upon me, haha. This is, of course, assuming they're overhauling Xbox Live. They recently stopped offering the Family Pack, and frankly, paying to play online in this day is just stupid. I could put up with $99/year for all of my siblings and I to get Gold. I won't put up with much else, I'm ready and willing to move to PS4, and the cost of playing online will be the major deciding factor.
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