Nintendo Talks More Flexible Indie Development on Wii U and 3DS eShop

By Jorge Ba-oh 25.03.2013 1

Nintendo Talks More Flexible Indie Development on Wii U and 3DS eShop on Nintendo gaming news, videos and discussion

Nintendo's Dan Adelman, recently discussed the company's efforts to improve indie releases on Wii U and 3DS.

The business development manager, who helped World of Goo and Bit.Trip get a WiiWare release many moons ago, described the steps Nintendo has taken to embrace indie releases and minimise the requirements needed - it's "as frictionless as possible".

The only major requirements are having to form a company, have experience making games and keep confidential material secure. Previously developers needed to register local addresses, for example a Japanse or US location, but now studios are free to even work from home. The move has allowed for a more collaborative effort, perhaps from a few developers and artists around the globe who might not be able to afford office space.

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Nintendo have also made updating and setting the prices of games far more flexible. Little Inferno launched at $14.99, and though highly rated, the price may have been a little bit too much. So after a short-term sale at $9.99, the reduction is permanent. "It's completely in their control", Adelman says.

Requirements aside, how about development kits? Adelman notes how they're "about the price of a high-end PC" and that Nintendo are starting to provide Unity Pro 4 for Wii U at no added cost. "If a developer is currently working on a game in Unity and has a Wii U dev kit, it should be super easy to bring that game over to the Wii U console."

Nintendo are also hard at work at improving the eShop functionality as a whole with a "dedicated team working through a roadmap of new features".

Finally, the money. Whilst these policies are confidential, Adelman outlined the removal of the payment threshold that plagued WiiWare and DSiWare - now "developers receive revenue from unit 1" instead of having to wait for 6000 units to be sold.

For more on the eShop, Wii U and 3DS indie development, read the extensive interview with Gamasutra.

What do you think of Nintendo's more flexible and open approach with indie development on Wii U and 3DS?

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JCAGS (guest) 25.03.2013#1

It was about time, those policies kept the wii from receiving some gems.

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