Watch_Dogs Confirmed for Nintendo Wii U

By Jorge Ba-oh 21.02.2013 7

Watch_Dogs Confirmed for Nintendo Wii U on Nintendo gaming news, videos and discussion

Amongst the PlayStation 4 news this week, Ubisoft has confirmed a release for Watch_Dogs on Nintendo Wii U.

The industry has come alive this week with the unveiling of the next home console from Sony, which includes Watch_Dogs in its launch roster. Buried within the press release is also word, and confirmation, that Watch_Dogs will be available on Wii U after previous speculation.

Watch_Dogs will be available on PS4 at launch, along with its release on the PlayStation3 computer entertainment system, Xbox 360 video game and entertainment system from Microsoft, the Wii U system from Nintendo and Windows PC.

In Watch_Dogs players take on the role of Aiden Pearce, a vigilante who uses his smartphone (presumably the Wii U GamePad in this version) to hack into the Chicago central operating system (ctOS) to control the city. The entire city is "now the ultimate weapon".


 

What elements in Watch_Dogs would you like to see realised on the Nintendo Wii U GamePad?

Box art for Watch Dogs
Developer

Ubisoft Bucharest

Publisher

Ubisoft

Genre

Adventure

Players

1

C3 Score

Rated $score out of 10  n/a

Reader Score

Rated $score out of 10  5/10 (1 Votes)

European release date Out now   North America release date Out now   Japan release date Out now   Australian release date Out now   

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Im very very happy about this. This is the most interesting third party game I have seen in a long while. It should be a perfect marriage on the wii U. I hope the port is done well. This, Rayman, RE and lego city will be my third party games so far. 

YES!!!!!!

Definitely interested in the hacking mechanic.

That's great news, a lesser version perhaps in terms of power (compared to PS4) - but depending on how much the developers make use of the game-pad, there's a chance it could be the definitive version. 

Unless both Sony and MS will also make use of tablet/smart-phone connections. 

Tom Barry [ Reviewer - Editor - Resident Sim-Racer @ Cubed3.com ] 
Our member of the week

The Strat Man said:
Unless both Sony and MS will also make use of tablet/smart-phone connections. 

But tablets don't have built in controls, like the Gamepad does. Would you want to play it with a big tablet on your lap and the controller in your hands, constantly switching between both... when you can have both sitting comfortably in your hands with the Gamepad?

Cubed3 Limited Staff :: Review and Feature Writer

The Strat Man said:
That's great news, a lesser version perhaps in terms of power (compared to PS4) - but depending on how much the developers make use of the game-pad, there's a chance it could be the definitive version. 

Unless both Sony and MS will also make use of tablet/smart-phone connections. 


A Smart Phone app seems very likely, but I expect we'll see a new controller from Microsoft featuring a small screen or touch pad like Dual Shock 4, to control the phone while on the move.

"Watch Dogs will use the PlayStation 4's new touch pad to control Aiden Pearce's phone in-game, something which is described as a "direct translation" and a "really cool" feature."

It's going to look and feel weird when Aiden pulls out a small Smart Phone, yet as a Wii U player you've got something far bulkier and tablet-like in your hands to control it.




( Edited 24.02.2013 06:26 by Linkyshinks )

This only confirms what many have already guessed...

http://www.digitalspy.co.uk/gaming/news/a461011/watch-dogs-will-be-pushed-further-on-ps4-easier-to-develop-for.html


"I guess the image I would give [compared to Wii U] is that it's like a magnifying lens. Every core pillar of the game is able to be pushed further. We're able to push the immersion. The fidelity of the graphics is one part of the immersion, but it's more than graphics. I'll give you small examples; it's like the fidelity of the wind, how it will have everything reacting as it blows through the city, the AI reaction when something happens, every AI has to make a decision on how they'll react to it. We can spend more time in the brain of each AI with a more powerful machine, saying, 'OK, how will I react to what just happened there? Where will I run to? Will I call the cops?', or stuff like that. Fundamentally the core, innovative part of Watch Dogs is the same on every platform. But on PS4 we're able to push every lever a lot further." - senior producer Dominic Guay

Watch Dogs will use the PlayStation 4's new touch pad to control Aiden Pearce's phone in-game, something which is described as a "direct translation" and a "really cool" feature. The studio, however, is undecided whether the game will use the light and camera positioning system.
Guay is also a fan of the controller's improvements to existing inputs - such as the analogue sticks and triggers - saying they are "a lot tighter".

"We have a game with driving, shooting, a lot of navigation, so we need tight inputs - they did a pretty good job with that," he said.

Guay also went into detail about PS4 development, saying that it's "definitely easier to get in" as a platform.

"We did fine with the PS3 at Ubisoft Montreal, but we spent more time getting through the hurdles, if you want. We spent more time getting through the first hurdles because we could get our games to look good on the platform," he said.

"Now, very, very quickly we got Watch Dogs on [PS4], and it looks good, and we're happy with the performance and that's a good sign, and we're able to push the immersion level and interactivity of our game instead of trying to get things to work."

Discussing the surprise announcement of 8GB DDR5 RAM at the PS4 reveal on February 20, Guay said that it was "great" and discussed the benefits of having fast memory.

"If you have a lot of memory but it's very, very slow, it's not as useful," he said.

"PS4 has very fast memory. I mean, 8GB of RAM. What that means in short is that there's a lot less limit on your creators, on our artists, and details and the diversity of what they can create."

"For an open world game like Watch Dogs it also means something very important because if you have a game that happens in a small corridor, yeah, you can put a lot of detail in the corridor.

"Our game's in an open city where you can get into a very fast sports car and drive at 150 miles an hour, so typically what happens then is that you'll trade off scale or density but we don't want to do that, because in Watch Dogs you can hack anything, and if you end up in a street where there's nothing, then the game's truth kind of falls down.

"We want to have a lot of density in our city, a lot of people that you can spy into, and lots of things you can do. So that's density while keeping scale, and definitely memory helps a lot with that."

Earlier this week Ubisoft announced Watch Dogs as a PS4 launch title, and said that it would also release on Wii U.



( Edited 24.02.2013 06:07 by Linkyshinks )

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