Rayman Legends Challenge Mode, Wii U Exclusive

By Javier Jimenez 19.02.2013 6

Rayman Legends Challenge Mode, Wii U Exclusive on Nintendo gaming news, videos and discussion

Nintendo Wii U owners have been arguing about the Rayman Legends delay for weeks now. Originally slated to release the end of February, Legends was delayed until September in order to launch simultaneously with the PS3 and 360 versions of the game. Originally an exclusive Wii U title, then a timed exclusive, Legends was no longer either, and delayed to boot. Needless to say, fans have been... "upset" and have been voicing their displeasure loudly and repeatedly, on Ubisoft's Miiverse page, on Facebook, and on message boards.

The delay was made by upper management and was a shock to the developers as well. Michel Ancel, creator of Rayman, and the dev team went so far as to join the protest of the game's delay. They stood with fans protesting outside Ubisoft Montpelier, site of the game's development. Some even leaked anonymous details of how the entire debacle went down, stating it was purely a management decision.

Well, Michel Ancel and Ubisoft have now responded with a solution of sorts to the protest. They've announced via Facebook that Wii U owners will be given access to the game's Challenge mode starting early April, free of charge. It's the full online challenge mode, similar to New Super Mario Brother U's challenge mode, and it's a timed exclusive to Wii U fans for the next 6 months. No word yet on whether the challenge mode will remain free after the game's release.

The announcement states that new challenges will be generated weekly and daily in five levels: The Deadly Pit, Land of the Dead, Infernal Tower, the Dojo, and the Dungeon (exclusive to Wii U, uses GamePad). Levels play as they sound; for instance the Infernal Tower is an upward climb, while the Dojo features combat oriented gameplay. Challenges can be played alone or with up to 5 other players. There are leaderboards and performances are recorded both to the leaderboards and as ghost images.

Also stated was that the 6 months of delay will not be wasted. The Rayman team will be adding new levels, new bosses, and new content to the game, so Legends will be even better at launch. We can't argue with that, though we still wish we could play the entire game next week.

How do you feel about this solution, Cubed3? Is it enough, or too little too late? Will you still be buying Legends in September?

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One of the reasons the developers were upset was because they spent a lot of time working lengthy hours the past few months to get the game ready for Wii U's release...and then it was delayed to port the game to two new versions. Now on top of that those same developers have to make another exclusive demo and this standalone mode (or are they the same now?).

It seems like they are adding more work to the developers who were angry about how much work they put into the game before it was delayed.


On the fan side of things, this doesn't make up for the delay. It's cool for people like me who weren't going to get the game anyway, but this just all the more emphasizes the fact that the Wii U game is done and just sitting there until 360/PS3 versions are complete. Yes, now they are supposedly adding even more levels, but it's not like the game would have been lacking in content had it been released next week. This added content could've been DLC.

Also stated was that the 6 months of delay will not be wasted. The Rayman team will be adding new levels, new bosses, and new content to the game, so Legends will be even better at launch. We can't argue with that, though we still wish we could play the entire game next week.

This is something that just mystifies me. If the developers will have plenty of time on their hands for extra content and all those months aren't just for the ports, why the hell pick a month like September to release the game in and not July or even August? You know, before the Q3/Q4 madness that crushed Rayman Origins?

Probably because the porting people are different to the level design people. Porting, Id guess, is mostly very boring code and interface changes.

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They do realise this will just piss of the 360/Xbox owners now, as your not so much given WiiU owners more, but given them less. (at least, for awhile)

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Nice job, Ubi. Clearly this is fair compensation. Smilie Smilie

Chance favors the prepared mind.
Laurelin (guest) 20.02.2013#5

Nice move, yes! *sarcasm*

What troubles me, is how they treat Wii-U-owners/Nintendo fans. Instead of releasing Rayman Legends now for Wii-U and let X360 and PS3 roast on small flame and wait for September, they release it until then on every console simultaneously.
Nintendosians have to wait for a cheap port, which takes 3 to 12 months and when released, they all cry and say 'doesn't sell, what's up?' - seemingly without realising, that hardcore gamers already bought this game on another platform. But now they don't give us the same satisfaction to watch X360s and PS3s? Very clever. That's unfair, I daresay. Really!

I'm sure PS360 owners are broken hearted that they're not getting a glorified demo. What else will they play?

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