Wii U developers now have access to the full range of Havok tools on Nintendo's home console.
The company today has confirmed that the complete set of tools are available to those crafting or porting Nintendo Wii U projects. There are titles that have already taken advantage of the engines and tools created by Havok, including Assassin's Creed 3 and Darksiders 2.
Whilst free binaries of physics and animation tools have been available since March 2012, today studios can tap into the company's Havok Vision Engine and licenses for Havok Physics, Animation, AI, Behavior, Destruction, Cloth and Script.
We have shared a long-term partnership with Nintendo and are pleased to offer licensing of our entire product suite for Wii U developers worldwide.