All good points too.
Cheesing it up said:
I'm cool with roughly half of the new pokemon I see about. Some are just ridiculous (an ICE CREAM pokemon!? Seriously?)
In Vanillish's defense, a stalactite topped with living snow that just so happens to look like an ice cream cone is no less ridiculous than a blob of acid with a face.
As for what I would do, that's a very good question and one that's difficult to answer. Firstly I want a much faster battle system. Do we really have to waste 3 seconds taking off a tiny proportion of my health EVERY TURN because there's a sandstorm?
Did you miss Gen5? Because while it could still be faster, Gen5 sped up the battles
loads and sandstorm/rain/etc no longer has its own little animation that takes forever, there's just an icon on the touchscreen to let you know what the weather is. The text also displayed while the move was happening, as opposed to the text needing to finish before the attack is used, etc. The battles could definitely be more streamlines though, i.e. health could continue going down while the next Pokémon takes its turn, I hope they do something to that effect in Gen6.
I think another one of the problems is that the way that pokemon from different species are unique is so uncontrollable. For example natures etc. I'm all for pokemon individuality (to an extent), but it should be something you can shape as you train, not something that you're lumped with when you get the thing.
Basically they need to find something more fun than RNG, agreed.
Less new pokemon each gen. Does it really make the game "better" if you're training up a new pokemon instead of a Squirtle? It's like they're trying to overcompensate for the fact that everything's the same by putting in loads new pokemon. In fact I'd be perfectly happy if a new pokemon game had, say, 200 pokemon from various previous gens (although only as a one-off).
My guess is it's for all those people who want the new-ness, but yeah there doesn't have to be so many new ones. I think they're not trying to go for "better" when it comes to different starters.. but rather, "another first experience", that's how I saw Gen3 and 5 anyway, with barely any old Pokémon returning.
I also kind of get the impression that pokemon is always trying to "1-up" itself with the story lines. All this stuff about space and time and what-not feels out of place and largely irrelevant to me.More and much better interactions with NPCs.
A revised HM system. Perhaps you need to catch a specific pokemon before progressing due to that pokemon's unique abilities?
Agreed with all these things, I think Pokémon shouldn't really bother with a story until GF actually learn how to write a good plot that works with the source material because what they end up with is usually really generic and pretentious. NPCs need to be way better, and I'm personally hoping that HMs are ditched altogether in Gen6, there desperately needs to be a new field move system and I'm sure a lot of people would agree with your idea.
Finally, do we REALLY need 2-3 versions for each generation? And do we HAVE to choose between grass, water and fire starters?
Well, first reason is because of money

it works, annoyingly.
And second I'm guessing it's because that's the only trio besides Grass/Rock/Flying that's actually fair. Then again it doesn't have to be a trio, it could be a choice of 2, or 4.
But yeah Pokémon has a problem with being formulaic, for certain. I still enjoy it a lot for what it is, but I hope I'm right in thinking these formulas can't go on forever.
EDIT@Jay:
That's basically what they did with Gen5, it had ~150-200 Unova Pokémon to begin with, and only after you completed it could you be allowed to get your favourites from other regions. Isn't that how it's best?
Also, I don't think you know how bad the anime's voice acting is. Most of them are no where near as good as Pikachu.
( Edited 08.01.2013 22:24 by SuperLink )